I am wondering about how to make a simple cube texture in the Python Panda3D wrapper, ursina
engine library.
Here's the code that I have tried.
from ursina import *
app = Ursina()
window.fps_counter.enabled = False
class Voxel(Button):
def __init__(self, position=(0,0,0), texture='red.png'):
super().__init__(
parent = scene,
position=position,
model='cube',
origin_y=0.5,
texture=texture,
color=color.color(0,0, random.uniform(0.9, 1.0)),
scale = 1.0
)
for x in range(3):
for y in range(3):
for z in range(3):
voxel = Voxel(position=(x,y,z))
EditorCamera()
app.run()
ursina
engine cube texture.Built in textures are great for Ursina Voxel engines. They include:
'arrow_down'
'arrow_right'
'brick'
'circle'
'circle_outlined'
'cobblestone'
'cursor'
'file_icon'
'folder'
'grass'
'heightmap_1'
'horizontal_gradient'
'noise'
'radial_gradient'
'reflection_map_3'
'shore'
'sky_default'
'sky_sunset'
'ursina_logo'
'ursina_wink_0000'
'ursina_wink_0001'
'vertical_gradient'
'white_cube'
They are all great textures. But if you don't want to use built in textures, use a .jpg .psd or .png file, but without the file extension.
e.g.
My_Image.png
would be imported as...
Entity(model=cube,
texture='My_Image')
If you have multiple files that have the same name but different file extensions,
e.g.
My_Image.png
and
My_Image.jpg
and both of them are compatible, it will use the first file in the directory. I hope this helps. If so, please approve this so others can see that it works. It worked for me and I hope this improves your programs!