I want to generate a curve in the middle of a line programatically, however the edge of the curve is not rounded using my current solution.
func createPath() -> CGPath {
let height: CGFloat = 86.0
let path = UIBezierPath()
let centerWidth = self.frame.width / 2
path.move(to: CGPoint(x: 0, y: 0))
path.addLine(to: CGPoint(x: (centerWidth - (height/2)), y: 0))
path.addArc(withCenter: CGPoint(x: centerWidth, y: 0), radius: 80 / 2, startAngle: 180 * CGFloat(PI)/180, endAngle: 0 * CGFloat(PI)/180, clockwise: false)
path.addLine(to: CGPoint(x: self.frame.width, y: 0))
path.addLine(to: CGPoint(x: self.frame.width, y: self.frame.height))
path.addLine(to: CGPoint(x: 0, y: self.frame.height))
path.lineCapStyle = .round
path.stroke()
path.close()
self.path = path
return path.cgPath
}
This is the Arc I have created but I want the curves to be rounded:
But I want it to be like this:
You can just draw more arc like you already does. Or may be you can use path.addCurve, if you dont want oval
func createPath() -> CGPath {
let bigRadius: CGFloat = 40.0
let path = UIBezierPath()
let centerWidth = self.frame.width / 2
path.move(to: CGPoint(x: 0, y: 0))
let radius: CGFloat = 4 //change it if you want
let leftArcOriginX = centerWidth - bigRadius - radius
let leftArcOriginY: CGFloat = 0
path.addLine(to: CGPoint(x: leftArcOriginX, y: leftArcOriginY))
// add left little arc, change angle if you want, if you dont want oval, may be you can use path.addCurve(to: , controlPoint1: , controlPoint2: )
path.addArc(withCenter: CGPoint(x: leftArcOriginX, y: leftArcOriginY + radius), radius: radius, startAngle: CGFloat(270.0 * Double.pi/180.0), endAngle: 0, clockwise: true)
// add big arc
path.addArc(withCenter: CGPoint(x: centerWidth, y: radius), radius: bigRadius, startAngle: CGFloat(180.0 * Double.pi/180.0), endAngle: CGFloat(0 * Double.pi/180.0), clockwise: false)
// add right litte arc
path.addArc(withCenter: CGPoint(x: centerWidth + bigRadius + radius, y: radius), radius: radius, startAngle: CGFloat(180.0 * Double.pi/180.0), endAngle: CGFloat(270.0 * Double.pi/180.0), clockwise: true)
path.addLine(to: CGPoint(x: self.frame.width, y: 0))
path.addLine(to: CGPoint(x: self.frame.width, y: self.frame.height))
path.addLine(to: CGPoint(x: 0, y: self.frame.height))
path.lineCapStyle = .round
path.stroke()
path.close()
return path.cgPath
}