flutteruser-interfaceflutter-canvasflutter-circularprogressindicator

Create custom circular progress indicator in flutter with custom stroke cap


I need to create this percent indicatorenter image description here

How can i achieve this? I've tried percent_indicator package in Flutter, but the main problem is that we have a limited amount of strokeCap options. I've also tried to do that with two arcs, but the problem remains the same. Is there is a way to create a custom strokeCap, or maybe another way without canvas.drawArc?


Solution

  • You can achieve this using a CustomPainter. Below is my solution.

    NOTE You can pass in a dynamic value to update the progress bar's value. I have not done that since it should be trivial to implement once the rendering is correct ;). You might also update the colors to fit your need!

    import 'package:flutter/material.dart';
    import 'package:vector_math/vector_math.dart' as vmath;
    
    void main() {
      runApp(MyApp());
    }
    
    class MyApp extends StatelessWidget {
      // This widget is the root of your application.
      @override
      Widget build(BuildContext context) {
        return MaterialApp(
          title: 'Flutter Demo',
          home: TestPage(),
        );
      }
    }
    
    class TestPage extends StatelessWidget {
      const TestPage({Key key}) : super(key: key);
    
      @override
      Widget build(BuildContext context) {
        return Scaffold(
          body: Center(
            child: Container(
              width: 200,
              height: 200,
              child: CustomPaint(
                painter: MyPainter(),
                child: Container(),
              ),
            ),
          ),
        );
      }
    }
    
    class MyPainter extends CustomPainter {
      @override
      void paint(Canvas canvas, Size size) {
        // Get the center of the canvas 
        final center = Offset(size.width / 2, size.height / 2);
        
        // Draw the gray background seen on the progress indicator
        // This will act as the background layer.
        canvas.drawCircle(
          center,
          85,
          Paint()
            ..style = PaintingStyle.stroke
            ..color = Colors.black12
            ..strokeWidth = 30,
        );
    
        // Create a new layer where we will be painting the 
        // actual progress indicator
        canvas.saveLayer(
          Rect.fromCenter(center: center, width: 200, height: 200),
          Paint(),
        );
    
        // Draw the light green portion of the progress indicator
        canvas.drawArc(
          Rect.fromCenter(center: center, width: 170, height: 170),
          vmath.radians(0),
          vmath.radians(200),
          false,
          Paint()
            ..style = PaintingStyle.stroke
            ..strokeCap = StrokeCap.round
            ..color = Colors.green[100]
            ..strokeWidth = 30,
        );
    
        // Draw the dark green portion of the progress indicator
        // Basically, this covers the entire progress indicator circle.
        // But because we have set the blending mode to srouce-in (BlendMode.srcIn), 
        // only the segment that is overlapping with the lighter portion will be visible.
        canvas.drawArc(
          Rect.fromCenter(center: center, width: 155, height: 155),
          vmath.radians(0),
          vmath.radians(360),
          false,
          Paint()
            ..style = PaintingStyle.stroke
            ..strokeCap = StrokeCap.round
            ..color = Colors.green
            ..strokeWidth = 15
            ..blendMode = BlendMode.srcIn,
        );
        // we fatten the layer
        canvas.restore();
      }
    
      @override
      bool shouldRepaint(covariant CustomPainter oldDelegate) => false;
    }
    

    You should get an output that looks like the below: enter image description here