javascripthtmljquerycanvasgetimagedata

Get pixel color from canvas, on mousemove


Is it possible to get the RGB value pixel under the mouse? Is there a complete example of this? Here's what I have so far:

function draw() {
      var ctx = document.getElementById('canvas').getContext('2d');
      var img = new Image();
      img.src = 'Your URL';

      img.onload = function(){
        ctx.drawImage(img,0,0);


      };

      canvas.onmousemove = function(e) {
            var mouseX, mouseY;

            if(e.offsetX) {
                mouseX = e.offsetX;
                mouseY = e.offsetY;
            }
            else if(e.layerX) {
                mouseX = e.layerX;
                mouseY = e.layerY;
            }
            var c = ctx.getImageData(mouseX, mouseY, 1, 1).data;
            
            $('#ttip').css({'left':mouseX+20, 'top':mouseY+20}).html(c[0]+'-'+c[1]+'-'+c[2]);
      };
    }

Solution

  • Here's a complete, self-contained example. First, use the following HTML:

    <canvas id="example" width="200" height="60"></canvas>
    <div id="status"></div>
    

    Then put some squares on the canvas with random background colors:

    var example = document.getElementById('example');
    var context = example.getContext('2d');
    context.fillStyle = randomColor();
    context.fillRect(0, 0, 50, 50);
    context.fillStyle = randomColor();
    context.fillRect(55, 0, 50, 50);
    context.fillStyle = randomColor();
    context.fillRect(110, 0, 50, 50);
    

    And print each color on mouseover:

    $('#example').mousemove(function(e) {
        var pos = findPos(this);
        var x = e.pageX - pos.x;
        var y = e.pageY - pos.y;
        var coord = "x=" + x + ", y=" + y;
        var c = this.getContext('2d');
        var p = c.getImageData(x, y, 1, 1).data; 
        var hex = "#" + ("000000" + rgbToHex(p[0], p[1], p[2])).slice(-6);
        $('#status').html(coord + "<br>" + hex);
    });
    

    The code above assumes the presence of jQuery and the following utility functions:

    function findPos(obj) {
        var curleft = 0, curtop = 0;
        if (obj.offsetParent) {
            do {
                curleft += obj.offsetLeft;
                curtop += obj.offsetTop;
            } while (obj = obj.offsetParent);
            return { x: curleft, y: curtop };
        }
        return undefined;
    }
    
    function rgbToHex(r, g, b) {
        if (r > 255 || g > 255 || b > 255)
            throw "Invalid color component";
        return ((r << 16) | (g << 8) | b).toString(16);
    }
    
    function randomInt(max) {
      return Math.floor(Math.random() * max);
    }
    
    function randomColor() {
        return `rgb(${randomInt(256)}, ${randomInt(256)}, ${randomInt(256)})`
    }
    

    See it in action here:

    // set up some sample squares with random colors
    var example = document.getElementById('example');
    var context = example.getContext('2d');
    context.fillStyle = randomColor();
    context.fillRect(0, 0, 50, 50);
    context.fillStyle = randomColor();
    context.fillRect(55, 0, 50, 50);
    context.fillStyle = randomColor();
    context.fillRect(110, 0, 50, 50);
    
    $('#example').mousemove(function(e) {
        var pos = findPos(this);
        var x = e.pageX - pos.x;
        var y = e.pageY - pos.y;
        var coord = "x=" + x + ", y=" + y;
        var c = this.getContext('2d');
        var p = c.getImageData(x, y, 1, 1).data; 
        var hex = "#" + ("000000" + rgbToHex(p[0], p[1], p[2])).slice(-6);
        $('#status').html(coord + "<br>" + hex);
    });
    
    function findPos(obj) {
        var curleft = 0, curtop = 0;
        if (obj.offsetParent) {
            do {
                curleft += obj.offsetLeft;
                curtop += obj.offsetTop;
            } while (obj = obj.offsetParent);
            return { x: curleft, y: curtop };
        }
        return undefined;
    }
    
    function rgbToHex(r, g, b) {
        if (r > 255 || g > 255 || b > 255)
            throw "Invalid color component";
        return ((r << 16) | (g << 8) | b).toString(16);
    }
    
    function randomInt(max) {
      return Math.floor(Math.random() * max);
    }
    
    function randomColor() {
        return `rgb(${randomInt(256)}, ${randomInt(256)}, ${randomInt(256)})`
    }
    <script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
    <canvas id="example" width="200" height="60"></canvas>
    <div id="status"></div>