I can't find a way of reading the Minecraft world files in a way that i could use in python
I've looked around the internet but can find no tutorials and only a few libraries that claim that they can do this but never actually work
from nbt import *
nbtfile = nbt.NBTFile("r.0.0.mca",'rb')
I expected this to work but instead I got errors about the file not being compressed or something of the sort
Full error:
Traceback (most recent call last):
File "C:\Users\rober\Desktop\MinePy\MinecraftWorldReader.py", line 2, in <module>
nbtfile = nbt.NBTFile("r.0.0.mca",'rb')
File "C:\Users\rober\AppData\Local\Programs\Python\Python36-32\lib\site-packages\nbt\nbt.py", line 628, in __init__
self.parse_file()
File "C:\Users\rober\AppData\Local\Programs\Python\Python36-32\lib\site-packages\nbt\nbt.py", line 652, in parse_file
type = TAG_Byte(buffer=self.file)
File "C:\Users\rober\AppData\Local\Programs\Python\Python36-32\lib\site-packages\nbt\nbt.py", line 99, in __init__
self._parse_buffer(buffer)
File "C:\Users\rober\AppData\Local\Programs\Python\Python36-32\lib\site-packages\nbt\nbt.py", line 105, in _parse_buffer
self.value = self.fmt.unpack(buffer.read(self.fmt.size))[0]
File "C:\Users\rober\AppData\Local\Programs\Python\Python36-32\lib\gzip.py", line 276, in read
return self._buffer.read(size)
File "C:\Users\rober\AppData\Local\Programs\Python\Python36-32\lib\_compression.py", line 68, in readinto
data = self.read(len(byte_view))
File "C:\Users\rober\AppData\Local\Programs\Python\Python36-32\lib\gzip.py", line 463, in read
if not self._read_gzip_header():
File "C:\Users\rober\AppData\Local\Programs\Python\Python36-32\lib\gzip.py", line 411, in _read_gzip_header
raise OSError('Not a gzipped file (%r)' % magic)
OSError: Not a gzipped file (b'\x00\x00')
Use anvil parser. (Install with pip install anvil-parser
)
Reading
import anvil region = anvil.Region.from_file('r.0.0.mca') # You can also provide the region file name instead of the object chunk = anvil.Chunk.from_region(region, 0, 0) # If `section` is not provided, will get it from the y coords # and assume it's global block = chunk.get_block(0, 0, 0) print(block) # <Block(minecraft:air)> print(block.id) # air print(block.properties) # {}