Currently i m capturing the screen using the glreadpixels(). the image captured is generally mirrored image hence i flipped back the image to normal. Now i want to rotate the captured data (image) by 90'degree. any idea how to do that ?
The code i m using to capture the screen data is :
CGRect screenBounds = [[UIScreen mainScreen] bounds];
int backingWidth = screenBounds.size.width;
int backingHeight =screenBounds.size.height;
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth);
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
NSInteger myDataLength = backingWidth * backingHeight * 4;
GLuint *buffer;
if((buffer= (GLuint *) malloc(myDataLength)) == NULL )
NSLog(@"error initializing the buffer");
glReadPixels(0, 0, backingWidth, backingHeight, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
// code for flipping back (mirroring the image data)
for(int y = 0; y < backingHeight / 2; y++) {
for(int xt = 0; xt < backingWidth; xt++) {
GLuint top = buffer[y * backingWidth + xt];
GLuint bottom = buffer[(backingHeight - 1 - y) * backingWidth + xt];
buffer[(backingHeight - 1 - y) * backingWidth + xt] = top;
buffer[y * backingWidth + xt] = bottom;
}
}
Any idea how to rotate the data captured in buffer by 90'degree ? Thanks
size_t at (size_t x, size_t y, size_t width)
{
return y*width + x;
}
void rotate_90_degrees_clockwise (
const pixel * in,
size_t in_width,
size_t in_height,
pixel * out)
{
for (size_t x = 0; x < in_width; ++x) {
for (size_t y = 0; y < in_height; ++i)
out [at (in_height-y, in_width-x, in_height)]
= in [at (x, y, in_width)];
}
}
Sometimes, nothing beats a minute with pencil-and-paper :-)
This could be optimised, if you maintain x_in and y_in versus x_out and y_out -- incrementing one and decrementing the other -- and by cacheing x in between the loops, but this is the basic idea.