flashactionscript-3actionscripttweener

Flash/Actionscript Tween not smooth


I am using Flash - Actionscript 3.0 - to load image paths (and ultimately the images) from an XML file and then I am using the Tweener class to animate the tweens to scroll across the header.

The problem: The scroll is not smooth, its quite choppy and I can't figure out why.

I've read around the web that enabling bitmap smoothing helps but I don't know how to do that with images loaded from XML.

If you need the code I can post it, but its rather long so I thought I wouldn't initially if anyone could think of some common reasons for this choppy tween. You can check out the scroll at one of our pages such as...

http://community.greencupboards.com/2011/07/15/lions-fighting-extinction/

Thanks!

EDIT: Code Requested

import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
import caurina.transitions.*

var imageLoader:Loader;
var currentLoader:Loader;
var xml:XML;
var xmlList:XMLList;
var xmlLoader:URLLoader = new URLLoader();
var xmlLoader2:URLLoader = new URLLoader();
var k:int;
var iterator:int = 0;
var imageCount:int;

//********** Begin editable region *************///
//---------------------------------------------
//dont change startX unless you are sure -> 
//start coordinates are affected by more than this variable
var startX:Number = 690;
//change endX to extend the scroll length
var endX:Number = 20;
//change scrollSpeed to change speed of images
var scrollSpeed:Number = 32;
//---------------------------------------------
//********** End editable region **************///

var ratio:Number = scrollSpeed/(startX-endX);
var rate:Number = (startX-endX)/scrollSpeed;

//align tabs under heading
setChildIndex(headertab,1);

// ----- Program Main ----- //
initializeMouseEvents();
Main_Begin();

//@ initializes mouse events for url navigation
function initializeMouseEvents():void
{
Mouse.cursor = flash.ui.MouseCursor.BUTTON
headertab.addEventListener(MouseEvent.ROLL_OVER, expandTab);
headertab.addEventListener(MouseEvent.ROLL_OUT, shrinkTab);
function expandTab(e:MouseEvent):void
{
    Tweener.addTween(headertab, {y:5, time:.1, delay:0, transition:"linear"});
}
function shrinkTab(e:MouseEvent):void
{
    Tweener.addTween(headertab, {y:0, time:.1, delay:0, transition:"linear"});
}
stage.addEventListener(MouseEvent.CLICK, onClick);
function onClick(e:MouseEvent):void
{
    navigateToURL(new URLRequest("http://www.greencupboards.com"), "_blank");
}
}

function Main_Begin():void
{
xmlLoader.load(new URLRequest("http://www.greencupboards.com/media/community/scroll/images.xml"));
xmlLoader.addEventListener(Event.COMPLETE, loadInitialXml);

function loadInitialXml(event:Event):void
{
    xml = XML(event.target.data);
    xmlList = xml.children();
    imageCount = xmlList.length();
    for(var j:int = 1; j < 10; j++)
    {
        k = imageCount - j;
        imageLoader = new Loader();
        imageLoader.name = "loader"+j;
        imageLoader.load(new URLRequest(xmlList[k].source));
        imageLoader.x = endX + 60*(j+1) + 10;
        imageLoader.y = 37;
        //imageLoader.addEventListener(MouseEvent.ROLL_OVER, pauseAll);
        //imageLoader.addEventListener(MouseEvent.ROLL_OUT, resumeAll);
        addChild(imageLoader);
        setChildIndex(imageLoader,1);
        //Tweener.addTween(imageLoader, {alpha:1, time:1.4, delay:0, transition:"linear"});
        Tweener.addTween(imageLoader, {x:endX, time:rate*(j+1)/7.2, delay:0, transition:"linear"});
        Tweener.addTween(imageLoader, {alpha:0, time:2, delay:(rate*(j+1)/7.5)-4, transition:"linear"});
        imageLoader.unload();
    }

    //first scrolling images to fade in
    loadXML();
    //loop of scrolling images infinetely
    function loop():void 
    {
        loadXML();
    }
    setInterval(loop,(  ((imageCount*60))/rate)*1000   );

//imageLoader.name = xmlList[i].attribute("source");
}
}

function loadXML()
{
xmlLoader2.load(new URLRequest("http://www.greencupboards.com/media/community/scroll/images.xml"));
xmlLoader2.addEventListener(Event.COMPLETE, xmlLoaded);

function xmlLoaded(event:Event):void
{
    xml = XML(event.target.data);
    xmlList = xml.children();
    imageCount = xmlList.length();
    for(var i:int = 0; i < xmlList.length(); i++)
    {
        imageLoader = new Loader();
        imageLoader.name = "loader"+i;
        imageLoader.load(new URLRequest(xmlList[i].source));
        imageLoader.x = startX + 60*i;
        imageLoader.y = 37;
        imageLoader.alpha = -1;
        //imageLoader.addEventListener(MouseEvent.ROLL_OVER, pauseAll);
        //imageLoader.addEventListener(MouseEvent.ROLL_OUT, resumeAll);
        addChild(imageLoader);
        setChildIndex(imageLoader,1);
        makeTween(imageLoader);
        iterator++;
    }
iterator = 0;
//imageLoader.name = xmlList[i].attribute("source");
}
}

function resumeAll(event:Event):void
{
    Tweener.resumeAllTweens();
}

function pauseAll(event:Event):void
{
    Tweener.pauseAllTweens();
}

function makeTween(obj:Loader):void
{
Tweener.addTween(obj, {alpha:1, time:2, delay:60*ratio*iterator+3.3, transition:"linear"});
Tweener.addTween(obj, {x:endX, time:(scrollSpeed + 60*ratio*iterator), delay:0, transition:"linear", onComplete:unloadObject(obj)});
}

function unloadObject(obj:Object):void
{
//iterator - 2 simply creates a big enough delay.  I think the scroll gets ahead of fadeout so it needs this buffer to run many times
Tweener.addTween(obj, {alpha:0, time:2, delay:(scrollSpeed + 60*ratio*(iterator-2)), transition:"linear"});
obj.unload();
}

Solution

  • sometimes the better way to do animations is animating by hand using the ENTER_FRAME event.

    my advice: get rid of the Tweener and write your own animation-loop.

    package 
    {
      import flash.display.Sprite;
      import flash.events.Event;
    
      [SWF(width="400", height="100", frameRate="30", backgroundColor="#FFFFFF")]
      public class Main extends Sprite
      {
        private var items : Array;
        public function Main()
        {
            items = [];
            var curx:int = 0;
            // create some items
            for (var i:int=0;i<10;i++)
            {
                var s:Sprite = new Sprite();
                s.x = curx;
                s.graphics.beginFill(0xff0000*i/10, 1);
                s.graphics.drawRect(0, 0, 20, 40);
                items.push(s);
    
                addChild(s);
                curx += s.width + 6;
            }
            addEventListener(Event.ENTER_FRAME, onEnterFrame);
        }
    
        private function onEnterFrame(event : Event) : void 
        {
            var i:int = items.length-1;
            var s:Sprite;
            while (i >= 0)
            {
                s = items[i] as Sprite;
                if (s.x <= -20) {
                    s.x = stage.stageWidth;
                }
                s.x -= 2;
                --i;                
            }
        }
      }
    }
    

    and a running example: http://wonderfl.net/c/nhhM

    cheers