I would like to voxelise a .stl file and write it into an np.array. The resolution of the voxels should be adjustable. Here is my code for this:
component_path = r"C:\Users\User\documents\components\Test_1.stl"
mesh = o3d.io.read_triangle_mesh(component_path)
voxel_grid = o3d.geometry.VoxelGrid.create_from_triangle_mesh(mesh, voxel_size = 3)
ply_path = "voxel.ply"
o3d.io.write_voxel_grid(ply_path, voxel_grid, True,True,True)
pcd = o3d.io.read_point_cloud(ply_path)
list_path = "list.xyz"
o3d.io.write_point_cloud(list_path, pcd)
Then I read the coordinate points from the list, write them into a 3D array and plot them. When plotting, the border is not displayed for certain voxel sizes, as can be seen in the image (although it is present in the original). Is there a solution for this so that it doesn't happen no matter what voxel size?
voxelized picture with missing border
In addition, the voxel size changes the maximum dimension. So the component originally has three times the length as it is shown here. How can this be adjusted? (If I just multiply a factor, the voxels stay small but pull the distances apart).
Is there perhaps a more reasonable way to write a voxelisation of a .stl file and put the centers of voxels into an np.array?
If anyone ever has the same problem and is looking for a solution: This project worked for me: GitHub: stl-to-voxel
The model is then also filled. If the maximum dimension is known, you can determine the exact voxel size via the resolution.
Here is some code:
import stl_reader
import stltovoxel
import numpy as np
import copy
import os
import sys
input=r"C:\Users\user\Example.stl"
output=r"C:\Users\user\Test.xyz"
resolution = 50 #Resolution, into how many layers the model should be divided
stltovoxel.doExport(input, output, resolution)
Afterwards, you can read the coordinates from the list, write them into an array and process them further (quite normally).