I have the following code to detect my internet connection state
override func viewDidLoad() {
super.viewDidLoad()
internetStatus()
// Do any additional setup after loading the view.
}
func internetStatus(){
let nwPathMonitor = NWPathMonitor()
nwPathMonitor.start(queue: DispatchQueue(label: "network_monitor"))
nwPathMonitor.pathUpdateHandler = { path in
if (path.status == .satisfied){
if (path.usesInterfaceType(.wifi)){
print("wifi")
}
if (path.usesInterfaceType(.cellular)){
print("cellular")
}
}
if (path.status == .unsatisfied)
{
print("noConnection")
}
if (path.status == .requiresConnection){
}
}
}
This works fine but on iOs simulator I am unable to detect reconnects. When I disconnect "noConnection" is printed which fine but when I connect "noConnection" prints again. Is this some sort of bug or there is something wrong in my code
So this works fine on real device but on simulator it doesnot work. I am using macos Big Sur and XCode 12.5