I have copied code for loading an animation (dancing twerk from mixamo) onto an existing fbx model (Douglas from mixamo) from the tutorial here https://www.youtube.com/watch?v=8n_v1aJmLmc but it does not work, as SimonDev uses version 118 of three.js whilst I am using version 128.
const loader = new FBXLoader();
//load model
loader.setPath('../models/characters/');
loader.load('Douglas.fbx', (fbx) => {
//scale the model down
fbx.scale.setScalar(0.0115);
/*
fbx.traverse(c => {
c.castShadow = true;
});
*/
//animate character
const anim = new FBXLoader();
anim.setPath('../models/characters/animations/');
anim.load('Twerk.fbx', (anim) => {
this.walkMixer = new THREE.AnimationMixer(anim);
//creates animation action
const walk = this.walkMixer.clipAction(anim.animations[0]);
walk.play();
});
this.object.add(fbx);
});
This is in my update function
//animation
if (this.walkMixer) {
this.walkMixer.update(this.clock.getDelta());
}
The animation worked previously when it was the same model with the animation, and with gltf, but I am trying to separate the model and animation, so that I can apply different animations from mixamo. My code does not load the animation at all and he simply stands in a T-pose. I do not know what the current code for loading a separate animation from mixamo onto a current fbx model is. I would like to know how, as I would like to load and play multiple animations onto the same model.
I managed to sort it out-> it was due to me having multiple imports of three.js