javascriptjquerythree.jsaframewebvr

A-frame multiple animations with camera


I have some code for a camera using A-frame (https://aframe.io) and I'm wondering how I can add multiple sequential animations. I would like it so that when my first animation is finished, another animation will trigger and the camera will move 5 spaces to the left after the first animation is complete. How can this be done? My current code:

<a-entity id="rig" position="0 1.6 0" animation="property: position; delay: 2000; dur: 7000; easing: linear; to: 0 1.6 -25">
  <a-entity id="camera" wasd-controls camera look-controls></a-entity>
</a-entity>

Solution

  • You can use the fact that

    You can use the animationcomplete signal in the startEvents property, to chain the animations:

    <script src="https://aframe.io/releases/1.2.0/aframe.min.js"></script>
    <a-scene>
      <a-box position="-1 0.5 -3" rotation="0 45 0" color="#4CC3D9"></a-box>
      <a-sphere position="0 1.25 -5" radius="1.25" color="#EF2D5E"></a-sphere>
      <a-cylinder position="1 0.75 -3" radius="0.5" height="1.5" color="#FFC65D"></a-cylinder>
      <a-plane position="0 0 -4" rotation="-90 0 0" width="4" height="4" color="#7BC8A4"></a-plane>
    
      <a-entity id="rig" position="-1 1.6 0" 
                animation__first="property: position; dur: 750; to: 1 1.6 0; 
                startEvents: animationcomplete__second, loaded;" 
                animation__second="property: position; dur: 750; to: -1 1.6 0; 
                startEvents: animationcomplete__first"
        foo>
        <a-entity id="camera" camera look-controls></a-entity>
      </a-entity>
    </a-scene>


    Or if you want a little bit more control over them, you can make a "manager" for your animations:

    <script src="https://aframe.io/releases/1.2.0/aframe.min.js"></script>
    <script>
      AFRAME.registerComponent("foo", {
        init: function() {
          this.signalName = "signalone";
          // when the animation is finished, fire the other one
          this.el.addEventListener("animationcomplete", e => {
            // wait a while and start the other animation
            this.signalName = this.signalName == "signalone" ? "signaltwo" : "signalone";
            setTimeout(e => {
              this.el.emit(this.signalName)
            }, 500)
          })
          this.el.emit(this.signalName)
        }
      })
    </script>
    <a-scene>
      <a-box position="-1 0.5 -3" rotation="0 45 0" color="#4CC3D9"></a-box>
      <a-sphere position="0 1.25 -5" radius="1.25" color="#EF2D5E"></a-sphere>
      <a-cylinder position="1 0.75 -3" radius="0.5" height="1.5" color="#FFC65D"></a-cylinder>
      <a-plane position="0 0 -4" rotation="-90 0 0" width="4" height="4" color="#7BC8A4"></a-plane>
    
      <a-entity id="rig" position="-1 1.6 0" 
                animation__first="property: position; dur: 500; easing: linear; to: 1 1.6 0; startEvents: signalone;" 
                animation__second="property: position; dur: 500; easing: linear; to: -1 1.6 0; startEvents: signaltwo" foo>
        <a-entity id="camera" camera look-controls></a-entity>
      </a-entity>
    
    </a-scene>