I am trying to make a simple tetris ai in python(no genetic algorithms)
I want to count the gaps in the grid and make the best choice depending on it.
By gap I mean where you wont be able to place a piece without clearing some lines.
My grid is something like this:
[0, 0, 0, 0, 0]
['#ff0000', ....]
[...]
0 represents a blank space, while the hex code represents its covered by a block
I have tried to calculate gaps like this:
def grid_gaps(grid):
gaps = 0
for x in range(len(grid[0])):
for y in range(len(grid)):
if grid[y][x] == 0 and \
(y > 0 and grid[y - 1][x] != 0):
gaps += 1
return gaps
It works good when the grid is like this:
[0, 0, 0, 0, 0],
[0, 0, 0, 0, 0],
[1, 1, 1, 0, 0],
[0, 0, 0, 1, 0]
1 is some color, it correctly tells me that there are 3 gaps but when the grid is someting like this:
[0, 0, 0, 0, 0],
[0, 0, 0, 0, 0],
[1, 1, 1, 0, 0],
[0, 0, 0, 1, 0],
[0, 0, 0, 1, 0]
It again returns 3 but I want it to return 6.
I think the problem is that and grid[y - 1][x] != 0
is only looking at the cell directly above the current cell, so your bottom 3 cells in the second example aren't being counted.
One quick fix I can think of is to set a gap cell to some non-zero value once it's counted, that way the gap cells below will be counted too. (Then set them back to 0 after you're done, if you're using the same grid and not a copy for the rest of the game.)