I have loaded different textures using textureLoader
and I am trying to update them using dat.gui controls.
Why is the code below not working?
gui.add(mesh.position, "y", -1, 1, 0.1);
gui.add(mesh.material, "map", { alpha: alphaTexture, color: colorTexture, normal: normalTexture })
.onChange(() => {
mesh.material.needsUpdate = true;
console.log("updated");
});
It gives this error:
"Uncaught TypeError: m is undefined" [error][1]
After some tweaking, I found that the values of object(or array) in the third argument only supports string types, so passing a object as a value would not work.
This is the closest workaround that I could think of..
/* GUI options */
const guiOptions = {
mesh_material_map: "color",
};
/* Textures */
const textureLoader = new THREE.TextureLoader(loadingManager);
const colorTexture = textureLoader.load("/textures/door/color.jpg");
const alphaTexture = textureLoader.load("/textures/door/alpha.jpg");
const normalTexture = textureLoader.load("/textures/door/normal.jpg");
const guiTextureHash = {
color: colorTexture,
alpha: alphaTexture,
normal: normalTexture,
};
/* Add to gui */
gui.add(guiOptions, "mesh_material_map", Object.keys(guiTextureHash)).onChange((value) => {
mesh.material.map = guiTextureHash[value];
mesh.needsUpdate = true;
console.log("updated", value);
});