For example
JLabel label0 = new JLabel("");
JLabel label1 = new JLabel("");
JLabel label2 = new JLabel("");
JLabel label3 = new JLabel("");
JLabel label4 = new JLabel("");
for (int i = 0;i<5;i++)
{
labeli.setText(i);
}
In this code, the for automatically change the label texts, first the label0 and after then the label1 etc.. Obviusly, this isn't working. My best solution was I do an if, and if i == 0 set label0 etc.. but maybe there is an easier solution which I don't know. (And if I make 100 elements, it is very long time to write down)
At the simplest of levels, you have a number of objects you want to maintain in an easy/accessible container. Assuming for a second that the list is of a predefined or, after it's initialisation, will never change size without needing to be be re-initialised, an array would be a good choice.
See Arrays for more details.
For example...
import java.awt.EventQueue;
import java.awt.GridLayout;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
JFrame frame = new JFrame();
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private JLabel[] labels = new JLabel[6];
public TestPane() {
setLayout(new GridLayout(0, 1));
for (int index = 0; index < labels.length; index++) {
JLabel label = new JLabel(Integer.toString(index));
// Customise the label, as it' easy to type `label`
// then `labels[index]` ;)
add(label);
labels[index] = label;
}
}
}
}
If, on the other hand, you need something which is more dynamic (can grow and shrink at runtime), then a List
of some kind would be more practice, but since you don't seem to understand arrays, maybe you should stick with those first.