I'm looking for the best solution to implement Spatial Anchors in my app (Azure Spatial Anchors are not a viable solution for my use-case). I found out about World Locking Tools for Unity, but I'm not sure if it supports Unity 2020.3 using OpenXR plugin or not (https://learn.microsoft.com/en-us/windows/mixed-reality/develop/unity/spatial-anchors-in-unity?tabs=wlt#choosing-your-world-locking-approach -> this documentation says in that case ARAnchorManager should be used). Can someone please say is this documentation accurate or has support for OpenXR plugin been added?
WLT currently only supports Legacy XR interface for HoloLens (and initial support for WindowsXR is also available:Setup for Windows XR Plugin (HoloLens)). For Unity OpenXR plugin, it is recommended you using the ARAnchorManager.