javascriptdomhtml5-canvasspritesprite-sheet

How to extract sprites from a spritesheet with pure javascript


So I have this spritesheet with all of the different tiles from legends of zelda is there a way in which I could get enter in a function like getTile(2,1) and it would return the base64 encoding for the knight?
spritesheet

So far I have tried this

function getTiles() {
  var sprites = new Image();
  sprites.src = 'https://cdn.glitch.me/b3505ee1-a321-48ea-baf5-d84841324af1%2Fd3b13ce6-f5ed-4122-9bd9-37f74d13d470.image.png?v=1634242985542';

  allOverworldTiles = []

  var i = 0;
  for (var top = 0; top < 8 * 17; top += 17) {
    for (var left = 0; left < 20 * 17; left += 17) {
      var canvas = document.createElement("canvas");
      var ctx = canvas.getContext("2d");
      canvas.width = 16;
      canvas.height = 16;
      ctx.drawImage(sprites, left + 1, top + 1, 16, 16, 0, 0, 16, 16)
    }
  }
  var dataURL = canvas.toDataURL("image/png");
  var newTab = window.open('about:blank', 'image from canvas');
  newTab.document.write("<img src='" + dataURL + "' alt='from canvas'/>");
}

I would prefer if the answer was in vanilla javascript


Solution

  • Some issues on your code...

    Here is a working prototype

    var canvas = document.createElement("canvas");
    var ctx = canvas.getContext("2d");
    canvas.width = canvas.height = 16;
    
    var sprites = new Image();
    sprites.crossOrigin="anonymous"
    sprites.src = 'https://cdn.glitch.me/b3505ee1-a321-48ea-baf5-d84841324af1%2Fd3b13ce6-f5ed-4122-9bd9-37f74d13d470.image.png?v=1634242985542';
    sprites.onload = getTiles
    
    function getTile(x, y) {
      ctx.drawImage(sprites, x * 17 + 1, y * 17 + 1, 16, 16, 0, 0, 16, 16)
      return canvas.toDataURL("image/png");
    }
    
    function getTiles() {
      var knight1 = getTile(2, 1)
      document.write("<img src='" + knight1 + "'/>");
      
      var knight2 = getTile(8, 1)
      document.write("<img src='" + knight2 + "'/>");
      
      var knight3 = getTile(14, 1)
      document.write("<img src='" + knight3 + "'/>");
    }