I am creating an interactive video using Unity/C#. I am doing this using scenes and buttons that when clicked, go to the next scene or back. However, I want the buttons to appear once the video is finished. Is there any way I can add a delay to the buttons before they appear in the scene when playing?
For time delay you could use coroutines. Check it out here There is options like waitforseconds so you can delay your button apperance. here is sample code
private IEnumerator ShowBtn()
{
yield return new WaitWhile(() => videoplayer.isPlaying);
// show visibility of your button
}
And when you play video call this function like this
StartCoroutine(ShowBtn());