Making a rounded corner button is so simple, but I want to make a button that its edges are also rounded like this:
maybe I should use CustomPaint
?
SquircleBorder might help you:
Container(
width: 56.0,
height: 56.0,
child: Material(
color: Colors.blueGrey[400],
shape: SquircleBorder(
side: BorderSide(color: Colors.grey, width: 3.0),
),
child: Icon(Icons.settings),
),
),
class SquircleBorder extends ShapeBorder {
final BorderSide side;
final double superRadius;
const SquircleBorder({
this.side: BorderSide.none,
this.superRadius: 5.0,
})
: assert(side != null),
assert(superRadius != null);
@override
EdgeInsetsGeometry get dimensions => EdgeInsets.all(side.width);
@override
ShapeBorder scale(double t) {
return new SquircleBorder(
side: side.scale(t),
superRadius: superRadius * t,
);
}
@override
Path getInnerPath(Rect rect, {TextDirection textDirection}) {
return _squirclePath(rect.deflate(side.width), superRadius);
}
@override
Path getOuterPath(Rect rect, {TextDirection textDirection}) {
return _squirclePath(rect, superRadius);
}
static Path _squirclePath(Rect rect, double superRadius) {
final c = rect.center;
final dx = c.dx * (1.0 / superRadius);
final dy = c.dy * (1.0 / superRadius);
return new Path()
..moveTo(c.dx, 0.0)
..relativeCubicTo(c.dx - dx, 0.0, c.dx, dy, c.dx, c.dy)
..relativeCubicTo(0.0, c.dy - dy, -dx, c.dy, -c.dx, c.dy)
..relativeCubicTo(-(c.dx - dx), 0.0, -c.dx, -dy, -c.dx, -c.dy)
..relativeCubicTo(0.0, -(c.dy - dy), dx, -c.dy, c.dx, -c.dy)
..close();
}
@override
void paint(Canvas canvas, Rect rect, {TextDirection textDirection}) {
switch (side.style) {
case BorderStyle.none:
break;
case BorderStyle.solid:
var path = getOuterPath(rect.deflate(side.width / 2.0), textDirection: textDirection);
canvas.drawPath(path, side.toPaint());
}
}
}