I am trying to pass some color info from one widget to another but I am not able to get that color in destination widget. I wanted to build a single class with some UI code in it and just call this class in my main widget so that I don't have to repeat the code all over again, but I am not able to pass the data, Here is the code that I am working on: What I am doing wrong?
void main(List<String> args) => runApp(const MyApp());
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return MaterialApp(
theme: ThemeData.dark(),
home: Scaffold(
appBar: AppBar(
title: const Text('Stateless/Clean Code'),
),
body: const StatelessOne(),
),
);
}
}
class StatelessOne extends StatelessWidget {
const StatelessOne({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
const Text(
'Widget color can be customised without \nhaving to retype the entire code'),
StatelessTwo(key: key, param: Colors.green),
StatelessTwo(key: key, param: Colors.pink),
StatelessTwo(key: key, param: Colors.blue),
StatelessTwo(key: key, param: Colors.orange),
],
),
);
}
}
class StatelessTwo extends StatelessWidget {
StatelessTwo({Key? key, @required param}) : super(key: key);
final Map param = {};
@override
Widget build(BuildContext context) {
return Container(
height: 120,
width: 250,
color: param['color'],
child: Center(child: Text('Your Repetitive Widget $key')),
);
}
}
Simple way will be
class StatelessTwo extends StatelessWidget {
final Color color;
const StatelessTwo({
Key? key,
required this.color,
}) : super(key: key);
@override
Widget build(BuildContext context) {
return Container(
height: 120,
width: 250,
color: color,
child: Center(
child: Text('Your Repetitive Widget ${key ?? "no key found"}')),
);
}
}
-----
color: color, //use
Pass color
StatelessTwo(key: key, color: Colors.green),
and seems you are passing same key
, avoid it is not necessary for Ui-logic. Most likely, you don't need to pass key
, if you still want to pass use UinqueKey()