I have a non-player character in an Inform 7 Interactive Fiction story that I would like to get a simple reply from. The character is a robot doctor. When you get on the exam table the robot doctor holds out a tongue depressor and asks you to say, "Ah." I would like the character to say something when the player types, "say ah" but so far it's not working.
Here is my code thus far:
The exam table is a supporter in the Med Bay. It is fixed in place and enterable.
In the Med Bay is a person called Auto-Doc.
After entering the exam table, say "A number of bright lights embedded in an overhead panel bathe you in a cold, white light. A panel in the wall opens and an auto-doc trundles forth on a three-wheeled base. Clutching a tongue depressor in its mechanical grip, a small speaker hidden within crackles with the words 'Say, ah.'"
After speaking in the presence of the Auto-Doc, say "Mmm. Mm-hmm. Very interesting."
The last line is causing the compiler to throw an error, but I am unable to figure out what to use. I've tried Instead of speaking
, After telling the Auto-Doc something
, After saying ah in the presence of the Auto-Doc
, and so far nothing is working.
Any hints as to how I can get the Auto-Doc to say something after the player types "say ah"? I'd even be happy with the Auto-Doc replying the same way no matter what the player says.
Here's a handy tip: command ACTIONS while playing the game in the IDE to see the action name when you type commands.
>actions
Actions listing on.
>say ah
(to Auto-Doc)
[answering Auto-Doc that "ah"]
There is no reply.
[answering Auto-Doc that "ah" - succeeded]
>
So the rule you're looking for is:
Instead of answering Auto-Doc that "ah":
say "Mmm. Mm-hmm. Very interesting."