I'm trying to figure out how to register a type at run-time using unity. Any Suggestions?
Basically I want to be able to do this:
Container.
RegisterType(Of IMyInterface)(
Type.GetType("Fully Qualified Type Name"))
Use the non-generic overloads of RegisterType.
IUnityContainer container = new UnityContainer();
container.RegisterType(typeof(IMyInterface), Type.GetType("FQTN"));
The non-generic version of the methods take a simple type instance and do reflection, so this should do what you want. Code in C# rather than VB, but you get the idea...