I have a question. In my project, I have some class with singleton.
and init all at $initGetIt the same.
_i1.GetIt $initGetIt(_i1.GetIt get,
{String? environment, _i2.EnvironmentFilter? environmentFilter}) {
final gh = _i2.GetItHelper(get, environment, environmentFilter);
gh.singleton<_i3.DioConfig>(_i3.DioConfig());
gh.singleton<_i4.DioMethod>(_i4.DioMethod(get<_i3.DioConfig>()));
gh.singleton<_i5.MovieApiProvider>(
_i5.MovieApiProvider(get<_i4.DioMethod>()));
gh.singleton<_i6.Repository>(_i6.Repository());
gh.lazySingleton<_i7.MovieDetailBloc>(
() => _i7.MovieDetailBloc(get<_i6.Repository>()),
dispose: (i) => i.dispose());
gh.lazySingleton<_i8.MoviesBloc>(() => _i8.MoviesBloc(get<_i6.Repository>()),
dispose: (i) => i.dispose());
return get;
}
I think If I scale my project, I can get some problem.
Thank you for your anwser!
This function will be too large and we have too much singleton still live in app.
I have hundreds of GetIt
singletons and I do not see any problems.
We need to init a lot of Object when opening the app => Can delay app?
If you are worried about number of Object
s - do not need to worry. When Flutter builds a frame (you know, it builds 60 frames per second), it creates a huge widget tree contains thousands of widgets and each widget contains dozens of objects. So hundreds of objects are really a very small number. Dart's Garbage Collector is designed for the many-object case.
How to create a singleton only alive when access to the screen and destroyed after pop this screen.
class MyPageOne extends StatefulWidget {
const MyPageOne({Key? key}) : super(key: key);
@override
_MyPageOneState createState() => _MyPageOneState();
}
class _MyPageOneState extends State<MyPageOne> {
@override
void initState() {
super.initState();
GetIt.I.registerSingleton<MyClass>(MyClass());
}
@override
void dispose() {
GetIt.I.unregister<MyClass>();
super.dispose();
}
@override
Widget build(BuildContext context) {
return ...your page...;
}
}
This is just an example and you can, for example, encapsulate it into a widget.