I (a very amateur programmer) am trying to make an environment in A-frame where you point a cursor at different objects and it changes the displayed value on a thermometer: https://fst-retail-safety.glitch.me
The site never loads completely on the first try but reliably loads upon refresh. If I omit the cursor listener from the GLTF used for the environment, it also loads correctly. Any ideas on how to fix this? Perhaps the cursor is trying to fuse with the background object before it loads and it's causing an error? Many thanks for any help.
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title>Food Service Temperature Inspection</title>
<meta name="description" content="Environment test" />
<script src="https://aframe.io/releases/1.1.0/aframe.min.js"></script>
<script src="https://cdn.jsdelivr.net/gh/donmccurdy/aframe-extras@v6.1.1/dist/aframe-extras.min.js"></script>
<script>
AFRAME.registerComponent("cursor-listener-box", {
init: function() {
this.el.addEventListener("click", function(evt) {
let target1 = document.querySelector("#IRtext");
target1.setAttribute("value", "100");
});
}
});
</script>
<script>
AFRAME.registerComponent("cursor-listener-background", {
init: function() {
this.el.addEventListener("click", function(evt) {
let target1 = document.querySelector("#IRtext");
target1.setAttribute("value", "65");
});
}
});
</script>
</head>
<body>
<a-scene background="color: #FAFAFA" renderer="colorManagement: true">
<a-assets>
<a-asset-item
id="gltf"
src="https://cdn.glitch.com/13648f22-5ed9-4349-ad71-1e8bd63b6485%2Fpumptest20.glb"
></a-asset-item>
<a-asset-item
id="IRthermo"
src="https://cdn.glitch.me/7344c97b-c709-4f6e-a17b-3a7e1c7278a4%2FIR%20thermometer.glb"
></a-asset-item>
<a-asset-itm
id="navmesh"
src="https://cdn.glitch.com/13648f22-5ed9-4349-ad71-1e8bd63b6485%2Fpumpnavmesh7.glb"
></a-asset-itm>
<img
id="concrete"
src="https://cdn.glitch.me/13648f22-5ed9-4349-ad71-1e8bd63b6485%2Fconcrete.jpg"
/>
<img
id="background"
src="https://cdn.glitch.me/13648f22-5ed9-4349-ad71-1e8bd63b6485%2Findustrial_1k.jpg"
/>
<img
id="watertank"
src="https://cdn.glitch.me/13648f22-5ed9-4349-ad71-1e8bd63b6485%2Fwatertank.jpg"
/>
</a-assets>
<a-entity
gltf-model="#gltf"
scale="0.15 0.15 0.15"
position="0 1.5 -2"
cursor-listener-background
></a-entity>
<a-light
type="directional"
intensity="0.7"
color="#FAFAFA"
position="0 4 0"
></a-light>
<a-light
type="ambient"
intensity="0.6"
color="#FAFAFA"
position="0 4 0"
></a-light>
<a-box
material="src: #watertank"
scale="5 3.3 5"
position="-6.3 1.93 -1.4"
></a-box>
<a-box
material="src: #watertank"
scale="5 3.3 5"
position="-2 4.5 -11"
></a-box>
<!--test shapes for script-->
<a-entity
geometry="primitive:box"
material="color:green; shader:flat"
position="0 1.6 -1"
scale="0.2 0.2 0.2"
cursor-listener-box
></a-entity>
<a-entity
gltf-model="#navmesh"
scale="0.15 0.15 0.15"
position="0 -.3 -2"
visible="true"
nav-mesh
></a-entity>
<a-entity
geometry="primitive: plane; height: 10; width: 10"
material="src: #concrete; repeat:10 10"
position="0 .3 0"
rotation="-90 0 0"
></a-entity>
<a-sky src="#background"></a-sky>
<!--Player rig-->
<a-entity
id="rig"
movement-controls="speed: 0.08; constrainToNavMesh: true"
>
<a-entity camera position="0 1.6 0" look-controls>
<a-entity
cursor="fuse: true; fuseTimeout: 100"
position="0 0 -0.5"
geometry="primitive: ring; radiusInner: 0.007; radiusOuter: 0.01"
material="color: black; shader: flat"
>
</a-entity>
<a-entity
gltf-model="#IRthermo"
scale="0.05 0.05 0.05"
position="0.15 0 -0.5"
rotation="0 -90 0"
></a-entity>
<a-text
id="IRtext"
value="25"
align="center"
color="black"
position="0.184 0.01 -0.295"
scale="0.1 0.1 0.1"
rotation="-16 0 0"
></a-text>
<a-text
value="TEMPERATURE"
align="center"
color="black"
position="0.184 0.03 -0.295"
scale="0.03 0.03 0.03"
rotation="-16 0 0"
></a-text>
<a-text
value="F"
align="center"
color="black"
position="0.19 -0.014 -0.29"
scale="0.1 0.1 0.1"
rotation="-16 0 0"
></a-text>
<a-entity
geometry="primitive: ring; radiusInner:0.002; radiusOuter:0.003"
material="color: black; shader: flat"
position="0.18 -0.01 -0.29"
rotation="-16 0 0"
></a-entity>
</a-entity>
</a-entity>
</a-scene>
</body>
</html>
I've opened it up, and when something in the scene isn't loaded, there is a nice log in the console:
Uncaught TypeError: Cannot read property 'array' of undefined
at TextGeometry.computeBoundingSphere (index.js:96)
at P.raycast (three.js:8649)
(....)
No need to search for the array
of undefined
- the rest tells us that there is an issue with raycasting the text elements.
Since you only want to interact with certain things (which aren't text elements), you can specify which items should the cursor interact with:
<!-- let them share a common class -->
<a-box class="interactable></a-box>
<!-- raycaster setup -->
<a-entity
cursor="fuse: true; fuseTimeout: 100"
raycaster="objects: .interactable">
</a-entity>
Like i did in this remix