simulationopenfoam

OpenFoam: changing STL position lead to undefine behaviour or crash


I am testing example of the Magnus Effect for OpenFoam-9 https://drive.google.com/file/d/1J2rKIRU8DAZadORyjUfd6OBBcfR-9rLo/view?usp=sharing

What I got from https://holzmann-cfd.com/community/training-cases/magnus-effect

And it works fine:

enter image description here

But when I change STL object with shifted a little position in STL file then simulation is breaking

snappyHexMeshDict:
geometry
{
    cylinder_x01y0z0.stl
    {
        type triSurfaceMesh;
        name cylinder;
    }
};

enter image description here

Please help to understand why a little position shifting in STL file breaks simulation.

Thank you in advance.


Solution

  • Try to change the code in 0.orig/U for your cylinder boundary condition as follows (See the comments):

        cylinder 
        {
    
            type            codedFixedValue;
            value           uniform (0 0 0);
            name            myBC;
    
            code
            #{
                const scalar time = this->db().time().value();
    
                const fvPatch& boundaryPatch = patch(); 
    
                const vectorField& Cf = boundaryPatch.Cf(); 
    
                vectorField rot(Cf.size(), vector(0,0,0));
                
                const vector CENTER(0.1,0.0, 0.0); // <<<< Add this line and add it below
    
                const scalar rotate_speed_max = 10.0;
                const scalar rotate_time_start = 0.0;
    
                scalar rotate_speed = 0.5 * (time - rotate_time_start) * (time - rotate_time_start);
                rotate_speed = rotate_speed > rotate_speed_max ? rotate_speed_max : rotate_speed;
    
                //- Start motion of the wall after 15s
                if (time > rotate_time_start)
                {
                    rot = rotate_speed * vector(0,0,1) ^ (Cf- CENTER); //<<<< Added here
                    // std::cout << __func__ << ":" << __LINE__ << " rotate_speed=" << rotate_speed <<std::endl;
                }
    
                operator==(rot);
    
            #};
        }