unity-game-engineerror-handlingunity3d-editorsteamworks-apiunity3d-mirror

Unity Steamworks "InvalidOperationException: Steamworks is not initialized." after returning to offline scene in Mirror


So I just managed to integrate Unity Mirror with FizzySteamworks as transportation layer. My networkmanager is initialized in the offline scene (a main menu) and once I click "Play Game" everything works correctly until I quit (which I do by calling the method networkManager.StopHost()). This moves me to the offline scene, but whenever I press play again I get the following error: InvalidOperationException: Steamworks is not initialized.

The error

My NetworkManager settings

Is it possible that I disconnect/quit the game in a wrongful way? Should I disconnect via steamworks (Fizzy) instead?

Why is the SteamWorks API initialized only the first time when I enter the Main Menu and not the second?


Solution

  • I had to enable "Persist Network Manager To Offline Scene". However, this added another problem whereas clients could not re-host a session if they had been automatically kicked from a previous session (kicked from the host quitting).
    I noticed that SteamMatchmaking.LeaveLobby() didn't run on the client's side once a host auto kicks clients by calling a quit. I therefore added a ClientRpc call from my DisconnectHost() method to make sure all clients left the Steam lobby before anyone lgot kicked by a host .