I'm trying to debug a compute shader using RenderDoc with Unity.
Currently, my "debug" option is greyed out:
I've had a look around and came across this forum post which leads to nowhere:
https://forum.unity.com/threads/compute-shader-debug-symbols-w-renderdoc.398214/
It suggests that I need some way of disabling optimisation with some pragma but that pragma doesn't seem to exist. How can I debug this compute shader with Unity / RenderDoc? Surely it's possible?
Thanks.