Here is an open GitHub issue Github Issue
Here is a Expo Snack
For some reason, variables are not incrementing inside the canvas function while outside works just fine. Please have a look at my code:
function home ({ navigation }) {
const [counter, setCounter] = useState(330);
useEffect(() => {
const timeout = setTimeout(() => {
setCounter(counter + 1);
}, 1000);
return () => {
clearTimeout(timeout);
};
}, [counter]);
console.log('outside ', counter);
const _onGLContextCreate = (gl) => {
var ctx = new Expo2DContext(gl);
// setInterval(() => {
// console.log('set interval doesnt refresh too ', counter);
// }, 1000);
console.log('inside ', counter);
let circle = {
x: counter,
y: 100,
radius: 30,
color: 'black'
}
let circle2 = {
x: 400,
y: 100,
radius: 30,
color: 'blue'
}
function drawCircle() {
ctx.beginPath();
ctx.arc(circle.x, circle.y, circle.radius, 0, Math.PI * 2);
ctx.fillStyle = circle.color;
ctx.fill();
ctx.closePath();
}
function drawCircle2() {
ctx.beginPath();
ctx.arc(circle2.x, circle2.y, circle2.radius, 0, Math.PI * 2);
ctx.fillStyle = circle2.color;
ctx.fill();
}
function update() {
drawCircle();
drawCircle2();
}
function animate() {
ctx.clearRect(0, 0, ctx.width, ctx.height);
requestAnimationFrame(animate);
update();
ctx.flush();
}
animate();
ctx.stroke();
ctx.flush();
};
return (
<GLView style={{ flex: 1 }} onContextCreate={_onGLContextCreate} />
);
}
export { home };
Here is what logs show:
outside 330
inside 330
outside 331
outside 332
outside 333
outside 334
outside 335
outside 336
outside 337
Does anybody know why is being read once in canvas and what could be the solution to increment it as in ouside in canvas function?
I don't know exactly what is the cause, but I found issues in the architecture, and when I fixed them it worked. TL;DR see result here https://snack.expo.dev/@dozsolti/expogl-ball
counter
with counter.current
_onGLContextCreate
is running only once so the circle and circle2 objects aren't changing. That's we I changed changed the x value in the updateBesides those, everything looks fine, I guess you optimize the code a little bit, like create a single DrawCircle
function that takes x,y as parameters, and so on.