Per the CHANGELOG, since Version 3.53.0 - Anastasia - 8th March 2021
SceneManager.loadComplete
will no longer try to unlock the Sound Manager, preventingAudioContext was not allowed to start
console warnings after each Scene finishes loading.
However, each time I run a phaser3 app on Chrome 96.0.4664.110 (Official Build) (x86_64)
var game = new Phaser.Game();
<script src="https://cdn.jsdelivr.net/npm/phaser@3.55.2/dist/phaser.js"></script>
I still get that annoying warning.
Am I missing something?
The problem is, that this is a browser "issue" (look at this link, for a chromium example: https://bugs.chromium.org/p/chromium/issues/detail?id=943258#c6)
the browser, outputs this warning, if you create an AudioContext
without user interaction. Phaser creates an AudioContext
on creating a Phaser Game Object new Phaser.Game(...);
.
If you want to get rid of the Warning message, I have two different ideas, how you could do this:
Option 1:
Make a simple html-page with a start button/image/... and only create the Phaser.Game
Object after a user iteraction, then there would be no Warning. (this is "cleaner", abit of overhead)
let button = document.querySelector('#btnStart');
button.addEventListener('click', () => {
var game = new Phaser.Game();
});
<script src="https://cdn.jsdelivr.net/npm/phaser@3.55.2/dist/phaser.js"></script>
<button id="btnStart"> Start </button>
Option 2:
Or you could clear the console, with console.clear();
after creating the object. (easy quick fix)
var game = new Phaser.Game();
console.clear();
<script src="https://cdn.jsdelivr.net/npm/phaser@3.55.2/dist/phaser.js"></script>
Just so that you know the Warning has no effect, a can be ignored.