I have very big images in my assets, which slows down the site by a lot for slower networks. (you can read more about the topic on this lighthouse linked page)
ng build --prod
).ng serve
).example.jpg
→ should become: example_x265.jpg
, example_x128.jpg
, ...)The most promising guide I have found for that is this one here, which describes how to use the imagemin package in combination with the ngx-build-plus package.
Unfortunately, after following the tutorial, I get the following error:
[error] TypeError: Cannot assign to read only property 'main.977fe6373cfd108d.js' of object '#<Object>'
at ImageminPlugin._callee2$ (/.../node_modules/imagemin-webpack-plugin/dist/index.js:264:48)
at tryCatch (/.../node_modules/babel-runtime/node_modules/regenerator-runtime/runtime.js:62:40)
// ...
Is there any way to compress asset images on build?
Angular Version: 13.1.0
Note: I do not want to know how to upload images to third party storage solutions.
I specifically want to create a compressed version of my static assets on build time.
You can use a gulpfile with either gulp-responsive
or gulp-sharp-responsive
.
I personally use the latter, because it has support for the AVIF
format.
To integrate it nicely with your Angular project, you can follow these steps:
npm i --save-dev gulp gulp-sharp-responsive
gulpfile.js
in your project root with the following contentconst { src, dest } = require("gulp");
const sharpResponsive = require("gulp-sharp-responsive");
const compress = () =>
src("images/*.{png,jpg}")
.pipe(
sharpResponsive({
formats: [
// jpeg
{ width: 256, format: "jpeg", rename: { suffix: "-256" } },
{ width: 512, format: "jpeg", rename: { suffix: "-512" } },
{ width: 1024, format: "jpeg", rename: { suffix: "-1024" } },
// webp
{ width: 256, format: "webp", rename: { suffix: "-256" } },
{ width: 512, format: "webp", rename: { suffix: "-512" } },
{ width: 1024, format: "webp", rename: { suffix: "-1024" } },
// avif
{ width: 256, format: "avif", rename: { suffix: "-256" } },
{ width: 512, format: "avif", rename: { suffix: "-512" } },
{ width: 1024, format: "avif", rename: { suffix: "-1024" } },
],
})
)
.pipe(dest("src/assets/compressed"));
module.exports = {
compress,
};
images
)package.js
, so that your gulpfile is called on every build"scripts": {
"prebuild": "gulp compress",
// ...
},
If you call npm run build
now, it will compress your images and move them in the specified assets folder, before actually running ng build
.
Now you can use the image files with a picture
/source
combination like in the following snippet. Keep in mind that the order of the source tags is important.
<!-- {{image}} is the image name -->
<picture *ngIf="image">
<!-- avif -->
<source
srcset="assets/compressed/{{image}}-256.avif"
media="(max-width: 512px)"
type="image/avif"
/>
<source
srcset="assets/compressed/{{image}}-512.avif"
media="(max-width: 1024px)"
type="image/avif"
/>
<source
srcset="assets/compressed/{{image}}-1024.avif"
media="(max-width: 2048px)"
type="image/avif"
/>
<!-- webp -->
<source
srcset="assets/compressed/{{image}}-256.webp"
media="(max-width: 512px)"
type="image/webp"
/>
<source
srcset="assets/compressed/{{image}}-512.webp"
media="(max-width: 1024px)"
type="image/webp"
/>
<source
srcset="assets/compressed/{{image}}-1024.webp"
media="(max-width: 2048px)"
type="image/webp"
/>
<!-- jpeg -->
<source
srcset="assets/compressed/{{image}}-256.jpg"
media="(max-width: 512px)"
type="image/jpeg"
/>
<source
srcset="assets/compressed/{{image}}-512.jpg"
media="(max-width: 1024px)"
type="image/jpeg"
/>
<source
srcset="assets/compressed/{{image}}-1024.jpg"
media="(max-width: 2048px)"
type="image/jpeg"
/>
<!-- original -->
<img src="assets/compressed/{{ image }}-1024.jpg" />
</picture>