I have created a small program that needs to connect to an external accessory. I have been able to do so successfully with UIKit and the EA framework.
The problem I am having is that I have a SwiftUI based app that needs to use the External Accessory but when I call the showBluetoothAccessoryPicker function, the picker window does not show.
What I have tried so far:
I have read that you need to have the app delegate with
var window: UIWin
setup correctly to see the picker window. So I created a class
class AppDelegate: UIApplicationDelegate
{
var window: UIWindow?
}
I then associated the app delegate with my swiftui "App" struct like this:
@main
struct POC: App {
@UIApplicationDelegateAdaptor(AppDelegate.self) var appDelegate
var body: some Scene {
WindowGroup {
TabSelectionView()
}
}
}
Nevertheless, when I call showBluetoothAccessoryPicker
the picker window does not show.
I see the following in the output log:
2021-09-20 13:16:31.804796-0500 POC[2150:1514447] IAPDHasLaunched: kIAPAvailableNotification iapdAvailableState 0 -> 0
2021-09-20 13:16:31.805791-0500 POC[2150:1514447] IAP2DHasLaunched: kIAP2AvailableNotification iap2dAvailableState 0 -> 0
2021-09-20 13:16:31.807219-0500 POC[2150:1514447] -[EAAccessoryManager _initFromSingletonCreationMethod] isRunningOnMac
This log appears correct and matches the output from a working demo app that uses UIKit. It's just that the picker window does not show.
Does anybody know what needs to be done to get the picker window to appear correctly for SwiftUI apps? Is there any SwiftUI examples of connecting to an External Accessory that anybody could point me towards?
Thanks in advance for any help.
UPDATE: It's also broken in UIKit since iOS 13! Feedback reported as FB9856371
.
Apparently the UIScene
-based mechanism (introduced in iOS13) kills it (and since SwiftUI is based on the new scene-based mechanism, it only looks like it's a problem with SwiftUI).
If you roll back to the UIApplicationDelegate
-based lifecycle, it works again.
OLD ANSWER:
It's just broken in SwiftUI right now.
Further experimentation shows that the EAExternalAccessory
picker seems to query the UIApplicationDelegate
's window
property to find out where to display itself in.
Alas, that being an optional
property, which is not implemented in the SwiftUI's version of the AppDelegate
, it only gets nil
and does not show up.
It also seems that the @UIApplicationDelegateAdaptor
approach does not work in this case, because it does not really act as a stand-in for the real app delegate, but rather gets the methods forwarded.
A way to work around this is to use the UIKit
application lifecycle and present your SwiftUI app via the UIHostingController
.
It might also be possible to hack this via method swizzling, but if so, I don't know how.
Please open a bug report.