I want to add an overlay to my UIImagePickerController, but I only need it to cover the camera preview, and not the camera controls at the top or bottom. I cannot find anywhere a way to do this as the top/bottom controls heights are different on every device. I've seen it done before on other apps. Any guidance is appreciated.
imagePicker.sourceType = .camera
let overlay = UIView()
overlay.backgroundColor = UIColor(white: 1, alpha: 0.5)
imagePicker.cameraOverlayView!.addSubview(overlay)
// This is using a UIView extension to constrain my views. It's as simple as it looks.
overlay.anchor(top: imagePicker.cameraOverlayView!.topAnchor, left: imagePicker.cameraOverlayView!.leftAnchor, bottom: imagePicker.cameraOverlayView!.bottomAnchor, right: imagePicker.cameraOverlayView!.rightAnchor, paddingTop: 0, paddingLeft: 0, paddingBottom: 0, paddingRight: 0, width: 100, height: 100)
self.present(imagePicker, animated: true, completion: nil)
I want this translucent UIView to fill the red area only. I have no problem creating the frame to be 3:4 but it won't position correctly on the Y axis. imagePicker.cameraOverlayView!.centerYAnchor
is the same as the device's centerYAnchor.
Maybe not the best solution. Using view debugger you can inspect the view hierarchy. Now add the view into the child camera view port controller
imagePicker = CustomPicker()
imagePicker.sourceType = .camera
present(imagePicker, animated: true, completion: nil)
class CustomPicker: UIImagePickerController {
let overlay = UIView()
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
if let camController = children.first?.children.first?.children.first, overlay.superview == nil {
overlay.backgroundColor = UIColor(white: 1, alpha: 0.5)
camController.view.addSubview(overlay)
overlay.addPinConstraints(top: 0, left: 0, bottom: 0, right: 0)
}
}
}
extension UIView {
func addPinConstraints(top: CGFloat? = nil, left: CGFloat? = nil, bottom: CGFloat? = nil, right: CGFloat? = nil) {
guard let parent = superview else { return }
translatesAutoresizingMaskIntoConstraints = false
if let left = left {
leadingAnchor.constraint(equalTo: parent.leadingAnchor, constant: left).isActive = true
}
if let right = right {
trailingAnchor.constraint(equalTo: parent.trailingAnchor, constant: -right).isActive = true
}
if let top = top {
topAnchor.constraint(equalTo: parent.topAnchor, constant: top).isActive = true
}
if let bottom = bottom {
bottomAnchor.constraint(equalTo: parent.bottomAnchor, constant: -bottom).isActive = true
}
}
}
Screenshot of the view inspector, here child -> child -> child is the camera view port