i created a gradient in javascript,
var colorCanvas = document.getElementById('color_canvas');
var ColorCtx = colorCanvas .getContext('2d');
var color = 'rgba(0,0,255,1)';
let gradientH = ColorCtx .createLinearGradient(0, 0, ColorCtx.canvas.width, 0);
gradientH.addColorStop(0, '#fff');
gradientH.addColorStop(1, color);
ColorCtx .fillStyle = gradientH;
ColorCtx .fillRect(0, 0, ColorCtx.canvas.width, ColorCtx.canvas.height);
let gradientV = ColorCtx .createLinearGradient(0, 0, 0, 300);
gradientV.addColorStop(0, 'rgba(0,0,0,0)');
gradientV.addColorStop(1, '#000');
ColorCtx .fillStyle = gradientV;
ColorCtx .fillRect(0, 0, ColorCtx.canvas.width,
ColorCtx .canvas.height);
the above creates a gradient.
colorCanvas.addEventListener('click',function(event){
let x = event.clientX;
let y = event.clientY;
pixel = ColorCtx.getImageData(x,y,1,1); // Read pixel Color
let rgb = `rgba(${pixel.data[0]},${pixel.data[1]},${pixel.data[2]},${pixel.data[3]})`;
console.log(rgb);
document.getElementById('pick').style = 'background-color: ' + rgb;
document.querySelector('.picked-color').style = 'background-color: ' + rgb;
});
the event listener is suppose to pick a color from mouse position and make it the background color of the two divs
document.getElementById('pick').style = 'background-color: ' + rgb;
document.querySelector('.picked-color').style = 'background-color: ' + rgb;
but the pixel = ColorCtx.getImageData(x,y,1,1);
only returns an array of zeros
Figured it out my self,
let rect = event.target.getBoundingClientRect();
let x = event.clientX - rect.left; // x position within the element.
let y = event.clientY - rect.top; // y position within the element
Figured I was trying to get the mouse position but not within the intended element, thats why the color picker was not working, with the code above included, it works as I intended.