I have a 32-bit C++ Windows application using the OpenAL library. I am using the official OpenAL setup to install the required DLL file, but when I publish my application, I would like to find a way to deliver it without requiring the user to install OpenAL seperately like I did.
With other DLL files, I simply add them to my project, but with OpenAL I seemed to get issues. Is this possible? And if so, how?
Apparently, I mixed up the System32 and SysWow64 folders in Windows.
It should be the other way around!
.dll
files.dll
filesFor reference: https://www.howtogeek.com/326509/whats-the-difference-between-the-system32-and-syswow64-folders-in-windows/
What I did:
So I installed OpenAL from the official installation source. This installer copies the OpenAL32.dll
files into the System32
and SysWow64
folders.
As my application is 32-bit I needed to copy OpenAL32.dll
from SysWow64 folder into my executable directory. Once I uninstalled OpenAL (which removed these .dll
files from my Windows System32
and SysWow64
folders, it worked with the .dll
file accompanied with my executable file.