androidjavafxgluongluonfx

Customizing AndroidManifest.xml in Gluon


If I don't create a src/android/AndroidManifest.xml file in my Gluon project, then the mvn gluonfx:package command creates one for me with some relatively sensible defaults. However, I need to make some changes to the generated AndroidManifest.xml for my app (such as indicating support for multiple screen resolutions, and I need to add the BILLING permission).

If I copy the generated AndroidManifest.xml to src/android/AndroidManifest.xml as suggested during gluonfx:package, then Gluon no longer updates the version code and version name fields for me. I'm also not sure if there any any other side-effects to manually editing the AndroidManifest.xml file.

So my questions are:

  1. What's the best practice when it comes to managing AndroidManifest.xml for a Gluon project?
  2. How do folks deal with updating the version code and version name in a manually edited file as part of a CI/CD pipeline, where I don't want to have to manually edit AndroidManifest.xml for each build?
  3. Are there any pitfalls to managing the AndroidManifest.xml outside the gluonfx:package command?

Solution

  • As documented here, you should use <releaseConfiguration/> to define the values that are required or need to be updated for each new release.

    For Android, besides the keystore signing properties, you can also define:

    like:

        <plugin>
                    <groupId>com.gluonhq</groupId>
                    <artifactId>gluonfx-maven-plugin</artifactId>
                    <version>${gluonfx.maven.plugin.version}</version>
                    <configuration>
                        <target>${gluonfx.target}</target>
                        <releaseConfiguration>
                            <versionCode>2</versionCode>
                            <versionName>3.0</versionName>
                            <appLabel>MyHelloFX</appLabel>
                        </releaseConfiguration>
    ...
    

    So in case you need to add the AndroidManifest to src/Android (the one that was generated in target/gluonfx/aarch64-android/gensrc/android/AndroidManifest.xml), in order to add/modify part of it, it will be always updated for those three values, whenever you change them in the pom.

    About CI/CD, have a look at the HelloGluon CI sample.

    It doesn't have a custom manifest, but it shows how to deal with ReleaseConfiguration and updating release values in a CI environment.

    The pom defines some properties that are used by the releaseConfiguration block:

    <properties>
            ...
            <main.class>com.gluonhq.hello.HelloGluonApp</main.class>
            <app.identifier>${main.class}</app.identifier>
            <app.description>The HelloGluon app</app.description>
            <version.code/>
            <provided.keystore.path/>
        </properties>
    ...
                <plugin>
                    <groupId>com.gluonhq</groupId>
                    <artifactId>gluonfx-maven-plugin</artifactId>
                    <version>${gluonfx.maven.plugin.version}</version>
                    <configuration>
    ...
                       <releaseConfiguration>
                            <vendor>Gluon</vendor>
                            <description>${app.description}</description>
                            <packageType>${package.type}</packageType>
                            <!-- for macOS/iOS -->
                            <macAppStore>${mac.app.store}</macAppStore>
                            <bundleShortVersion>${bundle.short.version}</bundleShortVersion>
                            <bundleVersion>${bundle.version}</bundleVersion>
                            <!-- for Android -->
                            <versionCode>${version.code}</versionCode>
                            <providedKeyStorePath>${provided.keystore.path}</providedKeyStorePath>
    ...
    

    These properties are ultimately defined for each profile:

            <profile>
                <id>android</id>
                <properties>
                    <gluonfx.target>android</gluonfx.target>
                    <app.identifier>com.gluonhq.samples.hellogluon</app.identifier>
                    <version.code>${env.GITHUB_RUN_NUMBER}</version.code>
    ...
    

    When running the Android job, the required variables and secrets are used:

          - name: Gluon Build
            run: mvn -Pandroid gluonfx:build gluonfx:package
            env:
              GLUON_ANDROID_KEYSTOREPATH: ${{ steps.android_keystore_file.outputs.filePath }}
    ...