To reuse code I want to put my SVG into a function and call it as needed. Once I select the DIV what is the appropriate construct to render the SVG inside it?
...
if (intLocations.includes(comm.location)) {
const intActivities = d3.select('div#intActivities')
intActivities.append(Pill(comm))
} else {
const extActivities = d3.select('div#extActivities')
actActivities.append(Pill(comm))
}
...
function Pill(comm) {
const svgNode = d3.create('svg')
svgNode
.attr('width', 100)
.attr('height', 100)
.append('g')
// More code to draw the figure using comm data.
return svgNode;
}
intActivities.append(() => Pill(comm).node())
should do the trick. Here's an example:
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<script src="https://d3js.org/d3.v7.js"></script>
</head>
<body>
<div id="my-div"></div>
<script>
d3.select('#my-div').append(() => square().node());
function square() {
const svg = d3.create('svg')
.attr('width', 100)
.attr('height', 100);
svg.append('rect')
.attr('width', 100)
.attr('height', 100)
.attr('fill', 'navy');
return svg;
}
</script>
</body>
</html>
Alternatively, you could pass your Pill
function the div selection that you want to add it to.