swiftscenekitfile-conversionrealitykit

Save RealityKit ModelEntity in Collada format


I'm able to find converter COLLADA -> GLTF but not USDZ -> COLLADA and using Photogrammetry the only possible output is .usdz.

Is there a way to convert programmatically a RealityKit's ModelEntity in a .dae (Collada) format or better glTF format?

Thanks a lot, any input is welcome.


Solution

  • AFAIK, you cannot programmatically convert ModelEntity into .dae format. However, thanks to Maya 2022 and higher, you are now able to convert .usdz model to .dae, using Maya USD plugin, or any Maya 2020 scene (and higher) into .glTF model using Babylon.js.