In Adobe Animate HTML5 Canvas (Create.js/Easel.js), I am trying to set the state of a button, but not working with various code:
this.retinoscopeButton.addEventListener("click", retinoscope.bind(this));
/*function retinoscope(evt) {
var retinoscopeButtonState = evt.currentTarget.state = !evt.currentTarget.state;
if (retinoscopeButtonState) {
alert(retinoscopeButtonState);
this.retinoscopeButton.upState = this.retinoscopeButton.downState;
} else {
this.retinoscopeButton.downState = this.retinoscopeButton.upState;
}
}*/
var retinoscopeButtonState = 'up';
function retinoscope(evt){
if (retinoscopeButtonState == 'up'){
this.retinoscopeButton.upState = this.retinoscopeButton.downState;
retinoscopeButtonState = 'down';
} else if (retinoscopeButtonState == 'down'){
this.retinoscopeButton.downState = this.retinoscopeButton.upState;
retinoscopeButtonState = 'up';
}
}
This works for me...
Note that this is using a MovieClip with three keyframes for the different 'states' in the button MC retinoscopeButton
var toggle;
if (!root.retinoscopeButton.hasEventListener("click")) {
toggle = false;
root.retinoscopeButton.addEventListener("click", retinoscopeButtonClickHandler.bind(this));
}
root.retinoscopeButton.addEventListener("mouseover", retinoscopeButtonRollOverHandler.bind(this));
root.retinoscopeButton.addEventListener("mouseout", retinoscopeButtonRollOutHandler.bind(this));
function retinoscopeButtonClickHandler() {
if (toggle == false) {
root.retinoscopeButton.gotoAndStop(2);
toggle = true;
} else if (toggle == true) {
root.retinoscopeButton.gotoAndStop(0);
toggle = false
}
}
function retinoscopeButtonRollOverHandler() {
if (toggle == false) {
root.retinoscopeButton.gotoAndStop(1);
}
}
function retinoscopeButtonRollOutHandler() {
if (toggle == false) {
root.retinoscopeButton.gotoAndStop(0);
}
}