I have this code to draw the battery level but it is drawing the inside colored indicator from the top down. It should paint it from the bottom to the top like you see on all Android phones. Any thoughts on what I am doing wrong?
class BatteryLevelPainter extends CustomPainter {
final int _batteryLevel;
final BatteryState _batteryState;
BatteryLevelPainter(this._batteryLevel, this._batteryState);
@override
void paint(Canvas canvas, Size size) {
Paint getPaint({Color color = Colors.black, PaintingStyle style = PaintingStyle.stroke}) {
return Paint()
..color = color
..strokeWidth = 1.0
..style = style;
}
final RRect batteryOutline = RRect.fromLTRBR(0.0, 0.0, size.width, size.height, const Radius.circular(2.0));
// Battery body
canvas.drawRRect(
batteryOutline,
getPaint(),
);
// Battery nub
canvas.drawRect(
const Rect.fromLTWH(4.0, -3.0, 4.0, 3.0),
getPaint(style: PaintingStyle.fill),
);
// Fill rect
canvas.clipRect(Rect.fromLTWH(0.0, 0.0, size.width, size.height * (_batteryLevel / 100)));
Color indicatorColor;
if (_batteryLevel < 15) {
indicatorColor = Colors.red;
} else if (_batteryLevel < 30) {
indicatorColor = Colors.orange;
} else {
indicatorColor = Colors.green;
}
canvas.drawRRect(
RRect.fromLTRBR(0.5, 0.5, size.width - 0.5, size.height - 0.5, const Radius.circular(2.0)),
getPaint(style: PaintingStyle.fill, color: indicatorColor),
);
}
@override
bool shouldRepaint(CustomPainter oldDelegate) {
final BatteryLevelPainter old = oldDelegate as BatteryLevelPainter;
return old._batteryLevel != _batteryLevel || old._batteryState != _batteryState;
}
}
Use Rect.fromLTRB()
instead of Rect.fromLTWH()
. Or you can use Rect.fromCircle()
or Rect.fromCenter()
or Rect.fromPoints()
. Rect class
Add this line:
canvas.translate(0.0, (size.height - size.height * (_batteryLevel / 100)));
The complete code:
class BatteryLevelPainter extends CustomPainter {
final int _batteryLevel;
final BatteryState _batteryState;
BatteryLevelPainter(this._batteryLevel, this._batteryState);
@override
void paint(Canvas canvas, Size size) {
Paint getPaint({Color color = Colors.black, PaintingStyle style = PaintingStyle.stroke}) {
return Paint()
..color = color
..strokeWidth = 1.0
..style = style;
}
final RRect batteryOutline = RRect.fromLTRBR(0.0, 0.0, size.width, size.height, const Radius.circular(2.0));
// Battery body
canvas.drawRRect(
batteryOutline,
getPaint(),
);
canvas.translate(0.0, (size.height - size.height * (_batteryLevel / 100))); // add this line
// Battery nub
canvas.drawRect(
const Rect.fromLTWH(4.0, -3.0, 4.0, 3.0),
getPaint(style: PaintingStyle.fill),
);
// Fill rect
canvas.clipRect(Rect.fromLTWH(0.0, 0.0, size.width, size.height * (_batteryLevel / 100)));
Color indicatorColor;
if (_batteryLevel < 15) {
indicatorColor = Colors.red;
} else if (_batteryLevel < 30) {
indicatorColor = Colors.orange;
} else {
indicatorColor = Colors.green;
}
canvas.drawRRect(
RRect.fromLTRBR(0.5, 0.5, size.width - 0.5, size.height - 0.5, const Radius.circular(2.0)),
getPaint(style: PaintingStyle.fill, color: indicatorColor),
);
}
@override
bool shouldRepaint(CustomPainter oldDelegate) {
final BatteryLevelPainter old = oldDelegate as BatteryLevelPainter;
return old._batteryLevel != _batteryLevel || old._batteryState != _batteryState;
}
}