I have some recycler view code in a function that gets called several times as bluetooth devices are scanned. My code is working but I am wondering what unseen effects are occurring from having my recycler view initialization code in a function that gets repeated a lot? I eventually want to update the list rather than replace it via notifyDataSetChanged()
but I am unsure how to do that with my current code structure. Any help would be appreciated!
@SuppressLint("MissingPermission", "NotifyDataSetChanged")
fun displayDevices(
scannedDevicesStrings: TreeSet<String>,
deviceMap: HashMap<String, String>
) {
val sortedDeviceMap = deviceMap.toSortedMap()
Log.d(TAG, "displayDevices: ${sortedDeviceMap.entries}")
// Set linear layout manager for the widget.
val linearLayoutManager = LinearLayoutManager(applicationContext)
binding.recyclerviewDevices.layoutManager = linearLayoutManager
// Specify an adapter.
listAdapter = CustomAdapter(scannedDevicesStrings.toList(), sortedDeviceMap, bluetoothManager)
binding.recyclerviewDevices.adapter = listAdapter
listAdapter.notifyDataSetChanged()
// Notify the view to update when data is changed.
if ( binding.recyclerviewDevices.isAttachedToWindow) {
binding.progressBarCyclic.visibility = GONE
}
}
This code calls my CustomAdapter()
class which looks like this:
class CustomAdapter(
private val treeSet: List<String>,
private var hashMap: SortedMap<String, String>,
private val bluetoothManager: BluetoothManager
) : RecyclerView.Adapter<CustomAdapter.ViewHolder>() {
class ViewHolder(view: View) : RecyclerView.ViewHolder(view) {
val textView: TextView = view.findViewById(R.id.textview_list_item)
val listLayout: FrameLayout = view.findViewById(R.id.item_layout)
val context: Context = view.context
val textView2: TextView = view.findViewById(R.id.textview_list_item_address)
}
override fun onCreateViewHolder(parent: ViewGroup, viewType: Int): ViewHolder {
val view = LayoutInflater.from(parent.context)
.inflate(R.layout.text_device_row_item, parent, false)
return ViewHolder(view)
}
override fun onBindViewHolder(holder: ViewHolder, position: Int) {
val deviceList = hashMap.keys.toList()
val macAddressList = hashMap.values.toList()
holder.textView.text = deviceList.elementAt(position)
holder.textView2.text = macAddressList.elementAt(position)
val selectedDeviceString = deviceList.elementAt(position).toString()
val selectedDevice = bluetoothManager.adapter.getRemoteDevice(hashMap[selectedDeviceString])
val sharedPreferences = holder.context.getSharedPreferences("mSharedPrefs", Context.MODE_PRIVATE) ?: return
with(sharedPreferences.edit()) {
putString("selectedDeviceString", selectedDevice.toString())
apply()
}
holder.listLayout.setOnClickListener {
val intent = Intent(holder.context, DeviceActivity::class.java)
intent.putExtra("btDevice", selectedDevice)
intent.putExtra("btDeviceName", selectedDeviceString)
sharedPreferences.edit().putString("loadedFrom", "loadedFromCustomAdapter").apply()
sharedPreferences.edit().putString("selectedDeviceName", selectedDeviceString).apply()
sharedPreferences.edit().putString("selectedDeviceString", selectedDevice.toString()).apply()
holder.context.startActivity(intent)
}
}
override fun getItemCount() = treeSet.size
}
Setting a new adapter makes the RecyclerView
reinitialise itself, and it'll create all the ViewHolder
s again, etc. You'd want to avoid that really. This is generally how you'd make it update:
class CustomAdapter(
private var data: List<Thing>
...
) {
fun setData(data: List<Thing>) {
// store the data and do any other setup work
this.data = data
// make sure the RecyclerView updates to show the new data
notifyDataSetChanged()
}
}
Then you just need to keep a reference to the adapter when you first create it in onCreate
or whatever, and call theAdapter.setData(newData)
whenever you get the new stuff. You're just setting up by creating an adapter to handle displaying your data in the list, and then you hand it data whenever it needs to update.
The actual "how things update" logic is in setData
- it's the adapter's business how the adapter works internally, y'know? Right now it's the most basic notifyDataSetChanged()
call, i.e. "refresh everything", but you could change that later - the outside world doesn't need to care about that though.
I noticed in onBindViewHolder
you're doing this:
override fun onBindViewHolder(holder: ViewHolder, position: Int) {
val deviceList = hashMap.keys.toList()
val macAddressList = hashMap.values.toList()
That function runs every time a ViewHolder
needs to display some new information (just before it scrolls onto the screen, basically) so you're creating a lot of lists whenever you scroll. Really you should do that once, when the data is set - derive your lists from the source and keep them around:
class CustomAdapter(
initialData: List<Thing> // not a var now - see init block
...
) {
// these might need to be lateinit since you're init-ing through a function
private var data: List<Thing>
private var deviceList: List<String>
private var macAddressList: List<String>
init {
setData(initialData)
}
fun setData(data: List<Thing>) {
// Now you're storing the data and deriving the other lists
// You might not even need to store the 'data' object if you're not using it?
this.data = data
deviceList = data.keys.toList()
macAddressList = data.values.toList()
// make sure the RecyclerView updates to show the new data
notifyDataSetChanged()
}
}
So now setData
takes some source data, derives the lists you need to use and stores those, and calls the update function. Because that setup has to be done, you need to call this function every time the source data is set - including when you first create the adapter. That's why the data parameter in the constructor isn't a var
, it's just used in the initialisation, passed to the setData
call.
Or alternatively, don't pass any data in the constructor at all - just create the adapter, and immediately call setData
on it. Initialise the variables to emptyList()
etc, and then you don't need to handle the "setup at construction time" case at all!
Just another couple of tips - I don't know what treeSet
is for, but you're using its size in getItemCount
. You shouldn't do that, it should usually reflect the size of the data set you're actually displaying, which is the contents of hashSet
- when you get a position
in onBindViewHolder
, you're looking up an element in hashSet
, not treeSet
, so that should be your source for the number of items
The other thing is, all that stuff in onBindViewHolder
... you're doing a lot of setup work that should really only happen when the item is actually clicked. Usually you'd set up the click listener once, in onCreateViewHolder
, and when binding you'd set a field on the viewholder telling it which position
it's currently displaying. If the click listener fires, then you can look up the current position
in the data, create Intent
s, etc
Even if you don't move that into the VH, at least move the setup code into the onClickListener
so it doesn't run every time a new item scrolls into view. That sharedPreferences
bit is especially a problem - that gets overwritten every time a new item is bound (and they can be bound when they're still off-screen) so it probably isn't set to what you expect