I'm working on a WebGL application using ThreeJS and OrbitControls. How do I write and make use of a custom event handler for wheel spin events?
Suppose my custom handler is
function custom_handleMouseWheel(event) { ... }
I tried adding it as a listener:
window.addEventListener("wheel", custom_handleMouseWheel);
but I suspect this adds my handler to a list of existing handlers (probably only one), and I'd have to remove the original handler. Not sure how to do that. And anyway, my handler never was called, which I checked for by adding a console.log("Wheel!") line to my handler.
Another thing I tried is to replace the handleWheelMouse method in the controls object, like this:
let original_handleMouseWheel;
function custom_handleMouseWheel(event) {
console.log("Custom Wheel!");
... fancy geometry calculations ...
original_handleMouseWheel(event);
}
// somewhere after defining scene, camera, renderer, etc...
controls = new THREE.OrbitControls( camera );
original_handleMouseWheel = controls.handleMouseWheel;
controls.handleMouseWheel = custom_handleMouseWheel;
but again the console.log line never executes.
What is the right way to go about doing this?
Just setting controls.enableZoom = false
will stop the default zoom.
The default "wheel" listener is added to the "domElement" which should be the second parameter sent to the OrbitControls constructor.
Try renderer.domElement.addEventListener('wheel', custom_handleMouseWheel);