This code checks if the goblin is in the same position as a coin and then gives it points. It should also play a sound when a coin is picked up
if (goblin.getPos().equals(coin.getPos())) {
if (goblinTarget == coin) {
targetCheck = true;
}
// give goblin some points for picking this up
goblin.addScore(100);
collectedCoins.add(coin);
coinsInPlay = coinsInPlay - 1;
// play sound
SoundPlayer.playSound("pickCoin");
// SoundPlayer would be the class that has a function playSound()
}
try this
if (goblin.getPos().equals(coin.getPos())) {
if (goblinTarget == coin) {
targetCheck = true;
// give goblin some points for picking this up
goblin.addScore(100);
collectedCoins.add(coin);
coinsInPlay = coinsInPlay - 1;
// play sound
File lol = new File("somesound.wav");//replace somesound.wav with your own desired audio file
try{
Clip clip = AudioSystem.getClip();
clip.open(AudioSystem.getAudioInputStream(lol));
clip.start();
} catch (Exception e){
e.printStackTrace();
}
}
}