I bought oculus quest 2 recently and using unity, i am trying to make games with it, but when i downloaded Oculus Integration, and walked through Getting started,
there was no problem, headset was working perfectly and i can interact with objects using controllers/hands,
until i try to test the game second time...
When i tried to play the game without changing anything second time, got this window
waited for few minutes then opened task manager just to see this
then i restarted the game, everything is fine... at the second play, all stuck at Application.Reload.
Made some testing with different setups :
I am using Unity 2020.3.12f1 Downloaded Oculus Integration 39.0
I'm out of ideas...
So write a script that creates OVR Manager on start, but for some reason problem came back. Even though i created OVR Manager on play time (with addcomponent on start specifically) still editor stucks on starting the game.
However my workaround is creating OVR Manager after 1 sec of game start... I know its a petty solution but i can't lose more time...
Feel free to Respond to this question maybe in future someone faces the same problem.
If you haven't solved this yet, updating to Unity 2020.3.35f solved it for me.