I would like to ask:
If anyone can explain the logic and architecture behind multiplayer physics-based games.
Thank you very much for your time.
During my own research about this topic, I came across these three resources and I would read them (if at all) in the following order. You will see a lot of names dropped which enable you to do further investigation:
In general, you will almost always have to mix several approaches to achieve the best illusion of a multi player world presence.