At the moment I am having to fudge my code like this:
CRect rcList;
m_ListThumbnail.GetClientRect(rcList);
rcList.DeflateRect(25, 25);
// Use monitor 1 to work out the thumbnail sizes
CRect rcMonitor = m_monitors.rcMonitors.at(0);
m_iThumbnailWidth = rcList.Width();
double dHt = ((double)rcMonitor.Height() / (double)rcMonitor.Width()) * (double)m_iThumbnailWidth;
m_iThumbnailHeight = (int)dHt;
I fudge it by deflating the rectangle by 25. m_ListThumbnail
is a CListCtrl
and I am trying to render my thumbnails so that I do not need a horizontal scroll bar.
When I render the thumbnails of the monitors, I attempt to massage these thumbnail values (incomplete):
nWidth = m_iThumbnailWidth;
double dHt = ((double)rcCapture.Height() / (double)rcCapture.Width()) * (double)m_iThumbnailWidth;
nHeight = (int)dHt;
if (nHeight > m_iThumbnailHeight)
{
AfxMessageBox(L"Need to investigate!");
}
Where rcCapture
is the size of the monitor.
If I remove the DeflateRect
line, my window displays like this:
As you can see, it is note as I expected. There is a horizontal scroll bar and I have to resize quite a bit to see the thumbnail:
All I want to compute is a set of thumbnail dimensions so that the scaled down monitor image is going to fit in the CListCtrl
. I don't really want the user to have to resize the window.
With my adjusted code which now uses the primary monitor aspect ratio to work out the thumbnail sizes (as added above) renders the app with better whitespace:
That was the reason of the extra space at the bottom because the monitors were 16:9 and I was squishing into 4:3. So that is fixed.
But as you can see, using the CListCtrl
client width is not sufficient.
This is the rendering code:
// Set the mode first!
SetStretchBltMode(dcImage, COLORONCOLOR);
int iTop = (m_iThumbnailHeight - nHeight) / 2;
// Copy (and resize)
bRet = ::StretchBlt(dcImage, 0, iTop,
nWidth,
nHeight,
dcScreen.m_hDC,
rcCapture.left,
rcCapture.top,
rcCapture.Width(),
rcCapture.Height(), SRCCOPY | CAPTUREBLT);
The control renders the icon with a margin. When I used GetItemPosition
function it indicated that the x
value was 21. This is why my DeflateRect(25, 25)
worked. But I don;t know how the CListCtrl
computed that margin value.
Eventually I found out how to do this without deflating, by using the SetIconSpacing
function. Like this:
m_ListThumbnail.SetIconSpacing(
CSize(m_iThumbnailWidth, ::GetSystemMetrics(SM_CXHSCROLL)));
Once the above has been done the window looks like this:
Things might be a little different when there are 3 or 4 monitor thumbnails, thus causing a vertical scroll bar. But I only have two monitors to test with.