I want to utilize thrift from within my new MacOS App. The app is working fine so far as a menubar app.. it takes in a string and lets you save it to memory somewhere... if you click on the clipboard button it saves your string to clipboard.
What I do not understand is.. if I've generated some Swift Client code via the
thrift --gen swift <name_of_thrift_file.thrift>
I get two .swift
files, as expected.. AND instructions from the github to rig up the Client object.. here's my Client Object so far.. but I am seeing a error already with the example code. I want to add a status button to the menubar app (anywhere) .. which calls my thrift server for a ping()
and goes green once response looks good.
Targeting : Mac OS 12.x+
Thrift Version : v0.16.0
XCode Version : 13.x
happily I hand rolled the library (Thrift) into my project.. for some reason I think the package mangement didn't work.. once added it was a breeze to generate my .thrift files
thrift --gen swift <my_thrift_service>.thrift
once I buttoned all that together in XCode.. the last part was getting a client that worked.. the example in git was showing an error but I got past it with this
AWSBotor3ThriftClient.swift
import Foundation
class AWSBoto3ThriftClient {
var boto3_thrift_client :aws_boto3_accessorClient?
var server_status :Int32
init() {
do {
let transport = try TSocketTransport(hostname: "localhost", port: 9090)
let proto = TBinaryProtocol(on: transport)
let client = aws_boto3_accessorClient(inoutProtocol: proto)
self.boto3_thrift_client = client
self.server_status = try self.boto3_thrift_client!.ping()
} catch {
print("init had a boo boo :(")
self.server_status = 333
self.boto3_thrift_client = nil
}
print(self.server_status)
}
}
S3SyncAppApp.swift
import SwiftUI
@main
struct S3SyncAppApp: App {
@NSApplicationDelegateAdaptor(AppDelegate.self) var appDelegate
@State var currentNumber: String = "1"
var my_little_client: AWSBoto3ThriftClient = AWSBoto3ThriftClient()
var body: some Scene {
WindowGroup {
ContentView()
}
}
}