I am confused about the operation MSL, which is used in a variant of the MOVI and MVNI instructions.
There's not a lot of information out there, but I have seen it referred to as "Masking Shift Left". Could anyone give an example of what a masking shift is? The instruction variant is also described as "shifting ones variant". I am not sure what this means either.
https://developer.arm.com/documentation/dui0801/c/A64-SIMD-Vector-Instructions/MOVI--vector-
Running movi v0.4s, #32, msl #8
through gdb shows v0
containing {0x20FF, 0x20FF, 0x20FF, 0x20FF}
, implying that MSL shifts to the left but pads in with 1's rather than 0's
In binary:
32 would be 00100000
shifting left 8 places padding in 1's gives 0010000011111111
which is 20FF
in hex
The same is true with a negative immediate, with movi v1.4s #-32, msl #8
giving {0xE0FF, 0xE0FF, 0xE0FF, 0xE0FF}