I have been trying to create a javafx.scene.control.TableView
such that all the selection events are blocked when their origin is user interaction. In other words, it must be possible for me to programmatically alter the selection in a given table view.
I tried solutions from the following questions:
null
(see article). This one is unacceptable, because the currently selected row is not highlighted properly- see image below:Originally, I wanted to decorate the default existing table view selection model with my own. Something like this was created:
private final class TableViewSelectionModelDecorator< S >extends TableViewSelectionModel< S >
{
private final TableViewSelectionModel< S > delegate;
private TableViewSelectionModelDecorator( TableViewSelectionModel< S > aDelegate )
{
super( aDelegate.getTableView() );
delegate = Objects.requireNonNull( aDelegate );
}
// Overriding the methods and delegating the calls to the delegate
}
The problem with my decorator is that the function getSelectedIndex()
from the selection model is marked as final
, which means I cannot override it and delegate the call to my decorated selection model. As a result, whenever a client asks for currently selected index the result is -1.
Requirements that I must meet:
Last note is I use Java 11.
Thanks for any pointers.
Please do consider the comments mentioned about the xy problem and other alternatives mentioned.
If you still want to solve this as the way you mentioned, you can give a try as below.
The idea is to
so that we are not tweaking with any default selection logic. This way you can still interact with columns and scrollbar using mouse.
Below is the quick demo of the implementation:
import javafx.application.Application;
import javafx.beans.property.SimpleStringProperty;
import javafx.beans.property.StringProperty;
import javafx.collections.FXCollections;
import javafx.collections.ObservableList;
import javafx.geometry.Insets;
import javafx.scene.Scene;
import javafx.scene.control.*;
import javafx.scene.input.KeyEvent;
import javafx.scene.layout.HBox;
import javafx.scene.layout.Priority;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
public class TableViewSelectionBlockingDemo extends Application {
@Override
public void start(Stage primaryStage) throws Exception {
ObservableList<Person> persons = FXCollections.observableArrayList();
for (int i = 1; i < 11; i++) {
persons.add(new Person(i + "", "A" + i));
}
TableView<Person> tableView = new TableView<>();
TableColumn<Person, String> idCol = new TableColumn<>("Id");
idCol.setCellValueFactory(param -> param.getValue().idProperty());
idCol.setPrefWidth(100);
TableColumn<Person, String> nameCol = new TableColumn<>("Name");
nameCol.setCellValueFactory(param -> param.getValue().nameProperty());
nameCol.setPrefWidth(150);
tableView.getColumns().addAll(idCol,nameCol);
tableView.setItems(persons);
// Selection Blocking logic
tableView.addEventFilter(KeyEvent.KEY_PRESSED, e->e.consume());
tableView.setRowFactory(personTableView -> new TableRow<Person>(){
{
setMouseTransparent(true);
}
});
ComboBox<Integer> comboBox = new ComboBox<>();
for (int i = 1; i < 11; i++) {
comboBox.getItems().add(i);
}
comboBox.valueProperty().addListener((obs, old, val) -> {
if (val != null) {
tableView.getSelectionModel().select(val.intValue()-1);
} else {
tableView.getSelectionModel().clearSelection();
}
});
HBox row = new HBox(new Label("Select Row : "), comboBox);
row.setSpacing(10);
VBox vb = new VBox(row, tableView);
vb.setSpacing(10);
vb.setPadding(new Insets(10));
VBox.setVgrow(tableView, Priority.ALWAYS);
Scene scene = new Scene(vb, 500, 300);
primaryStage.setScene(scene);
primaryStage.setTitle("TableView Selection Blocking Demo");
primaryStage.show();
}
class Person {
private StringProperty name = new SimpleStringProperty();
private StringProperty id = new SimpleStringProperty();
public Person(String id1, String name1) {
name.set(name1);
id.set(id1);
}
public StringProperty nameProperty() {
return name;
}
public StringProperty idProperty() {
return id;
}
}
}
Note: This may not be the approach for editable table.