I want to develop a float draggable Button using jetpack compose, also I need to know when user drag interaction starts and when it ends.
Box(
modifier = Modifier.fillMaxSize(),
contentAlignment = Alignment.Center,
content = {
val interactionSource = remember { MutableInteractionSource() }
val interactions = remember { mutableStateListOf<Interaction>() }
LaunchedEffect(interactionSource) {
interactionSource.interactions.collect { interaction ->
Log.i("dragInteraction", "-> $interaction")
}
}
var offsetX by remember { mutableStateOf(0f) }
var offsetY by remember { mutableStateOf(0f) }
Surface(
modifier = Modifier
.offset {
IntOffset(
x = offsetX.roundToInt(),
y = offsetY.roundToInt()
)
}
.size(60.dp)
.pointerInput(Unit) {
detectDragGestures { change, dragAmount ->
offsetX += dragAmount.x
offsetY += dragAmount.y
change.consume()
}
},
interactionSource = interactionSource,
onClick = {
},
content = {
},
color = Purple500
)
}
)
in this code my Surface
moves currectly but I can't get DragInteraction.Start
and
DragInteraction.Stop
when I'm dragging it!
all I get is
androidx.compose.foundation.interaction.PressInteraction$Press@c38442d androidx.compose.foundation.interaction.PressInteraction$Cancel@e6d1ef3
any suggestion how can I detect drag state ?
detectDragGestures doesn't emit DragInteraction by default. You should either emit DragInteraction.Start
, DragInteraction.Stop
, DragInteraction.Cancel
as
@OptIn(ExperimentalMaterial3Api::class)
@Composable
private fun DragInteractionSample() {
Box(
modifier = Modifier.fillMaxSize(),
contentAlignment = Alignment.Center,
content = {
val interactionSource = remember { MutableInteractionSource() }
val interactions = remember { mutableStateListOf<Interaction>() }
var text by remember { mutableStateOf("") }
LaunchedEffect(interactionSource) {
interactionSource.interactions.collect { interaction ->
when (interaction) {
is DragInteraction.Start -> {
text = "Drag Start"
}
is DragInteraction.Stop -> {
text = "Drag Stop"
}
is DragInteraction.Cancel -> {
text = "Drag Cancel"
}
}
}
}
val coroutineScope = rememberCoroutineScope()
var offsetX by remember { mutableStateOf(0f) }
var offsetY by remember { mutableStateOf(0f) }
val modifier = Modifier
.offset {
IntOffset(
x = offsetX.roundToInt(),
y = offsetY.roundToInt()
)
}
.size(60.dp)
.pointerInput(Unit) {
var interaction: DragInteraction.Start? = null
detectDragGestures(
onDragStart = {
coroutineScope.launch {
interaction = DragInteraction.Start()
interaction?.run {
interactionSource.emit(this)
}
}
},
onDrag = { change: PointerInputChange, dragAmount: Offset ->
offsetX += dragAmount.x
offsetY += dragAmount.y
},
onDragCancel = {
coroutineScope.launch {
interaction?.run {
interactionSource.emit(DragInteraction.Cancel(this))
}
}
},
onDragEnd = {
coroutineScope.launch {
interaction?.run {
interactionSource.emit(DragInteraction.Stop(this))
}
}
}
)
}
Surface(
modifier = modifier,
interactionSource = interactionSource,
onClick = {},
content = {},
color = MaterialTheme.colorScheme.primary
)
Text(text = text)
}
)
}
Result
or simply create an enum class and set it to a MutableState on each gesture function
enum class DragState {
Idle, DragStart, Drag, DragEnd, DragCancel
}
var dragState by remember{mutableStateOf(Idle}
And change this state on every drag callback.