Why does my button only rotate on the first click after the activity is created? On the second and subsequent pressing of the button, the button only rises up and down along the Y axis.
findViewById<Button>(R.id.clearChkBtn).setOnClickListener {
val x = it.x
val y = it.y
it.animate().setDuration(3000).alpha(0.1f).rotation(540f).x(50f).y(50f).setListener(object : Animator.AnimatorListener{
override fun onAnimationEnd(animation: Animator?) {
it.animate().setDuration(3000).alpha(1f).rotation(0f).x(x).y(y)
}
override fun onAnimationStart(animation: Animator?) = Unit
override fun onAnimationCancel(animation: Animator?) = Unit
override fun onAnimationRepeat(animation: Animator?) = Unit
})
}
What it looks like: https://www.youtube.com/watch?v=2ovJAdZwNpw
I tried your code and same happened for me, however the issue is that you need to clear the animation in order to perform it again, using
it.clearAnimation
but since you are applying again an animation to get it back, you need to add listener to new animation and clear it there this way
it.animate().setDuration(3000).alpha(0.1f).rotation(359f).x(50f).y(50f).setListener(object : Animator.AnimatorListener{
override fun onAnimationEnd(animation: Animator?) {
it.animate().setDuration(3000).alpha(1f).rotation(0f).x(x).y(y).setListener(object : Animator.AnimatorListener{
override fun onAnimationStart(p0: Animator?) {
}
override fun onAnimationEnd(p0: Animator?) {
it.clearAnimation()
}
override fun onAnimationCancel(p0: Animator?) {
}
override fun onAnimationRepeat(p0: Animator?) {
}
})
}
override fun onAnimationStart(animation: Animator?) = Unit
override fun onAnimationCancel(animation: Animator?) = Unit
override fun onAnimationRepeat(animation: Animator?) = Unit
})
}