The colors in my project (which use fbx models) are messed up, after updating to version 136. The colors are much darker now. The migration guide stated:
WebGLRenderer.gammaFactor
andTHREE.GammaEncoding
have been removed. Please use post processing (a gamma correction pass) if you need a special gamma color space.
But I have no idea on how to "use post processing (a gamma correction pass)". I would be very thankful if someone give me a simple example on how to fix it.
I think you just need to set the outputEncoding of your renderer and the encoding of your materials like this:
material.emissiveMap.encoding = THREE.sRGBEncoding;
renderer.outputEncoding = THREE.sRGBEncoding;
(or in a different encoding according to the desired result) https://threejs.org/docs/#api/en/constants/Textures (see the endoding section)